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[SOLVED] Check name

Hello! I have a question:
Can a trigger to check the name of the object, and only if it meets specified, perform the action?
Case study:
I have a companion cube named "cube01" and trigger_once named "trigger_named_checker" Need that in the interaction only with cube01 trigger_named_checker was played with a specific sound.
Is it possible to realize?

I think filters are what you want.

Filters?

http://developer.valvesoftware.com/wiki ... vator_name

on the trigger there should be a place to specify a filter, and you just have to use the name of the filter_activator_name

Thanks!
Question off topic: why we do not have topic on the forum for simple questions from a novices? Why clutter up a forum superfluous topics, where you can create one for all?
Or a theme there and I just do not know?

Because most simple questions don't deserve making a forum thread. Reading the VDC or googling for the answer should find the answer.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

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