Quote from
Fracture on December 29, 2012, 3:26 am
I am having trouble with adding an output to a turret in this way. I want to hit a trigger and it add an output to the turret that only is fired once. For some reason it isn't firing. No one is mentioning if i am to use spaces or : or - or whatever special character and where appropriate. This is what i had typed in
Ontrigger Addoutput Turret1 OnPhysGunDrop ambient_generic1 Playsound:0:1
I am having trouble with adding an output to a turret in this way. I want to hit a trigger and it add an output to the turret that only is fired once. For some reason it isn't firing. No one is mentioning if i am to use spaces or : or - or whatever special character and where appropriate. This is what i had typed in
Ontrigger Addoutput Turret1 OnPhysGunDrop ambient_generic1 Playsound:0:1
Just when I think I understand the system, it changes on me.
Quote from
Fracture on December 29, 2012, 2:20 pm
I wanted it to be activated way later when the player tosses it somewhere specific. I just made a quick fix instead by making it refer to a relay that is disabled up until trigger enables it
I wanted it to be activated way later when the player tosses it somewhere specific. I just made a quick fix instead by making it refer to a relay that is disabled up until trigger enables it
Just when I think I understand the system, it changes on me.
Quote from
Fracture on December 29, 2012, 10:25 pm
yeah, that could work just as easily. never used those entities before. they sound like they work in the same way a math counter does.
either way, i got it to work.
yeah, that could work just as easily. never used those entities before. they sound like they work in the same way a math counter does.
either way, i got it to work.
Just when I think I understand the system, it changes on me.