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[SOLVED]Can you fizzle/Dissolve Turrets on demand?

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I am having trouble with adding an output to a turret in this way. I want to hit a trigger and it add an output to the turret that only is fired once. For some reason it isn't firing. No one is mentioning if i am to use spaces or : or - or whatever special character and where appropriate. This is what i had typed in

Ontrigger Addoutput Turret1 OnPhysGunDrop ambient_generic1 Playsound:0:1

Just when I think I understand the system, it changes on me.

Fracture, normally the addoutput output allows you to change the entity's keyvalues or to add an input to the entity from those the entity already has. OnPhysGunDrop is an output... why don't you simply add it to the turret's outputs from the spawn moment?

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I wanted it to be activated way later when the player tosses it somewhere specific. I just made a quick fix instead by making it refer to a relay that is disabled up until trigger enables it

Just when I think I understand the system, it changes on me.

2 logic_branches and one listener:

the turret in a specific spot will set the value of one logic_branch to 1.

later on, whatever even you want to happen will set the value of the other branch to 1.

the listener should be set so the branches are the ones you created. you should have the output in it:

Onalltrue - trigger event
onallfalse - disable event
onmixed - disable event

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yeah, that could work just as easily. never used those entities before. they sound like they work in the same way a math counter does.

either way, i got it to work.

Just when I think I understand the system, it changes on me.
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