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[Solved] Can't run map with VIS

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Sorry to bring back a solved thread, but I have a similar problem. In my map I am working on, I have been getting a leak coming from a point very close to the origin of the map, saying filter activator class leaked. The only filter activator class I have is in an instance well contained inside my map, I've tried finding the leak, copying the map to a new file, boxing the area, boxing the entire map, made sure radius culling was off, checked for entity bound walls, etc, no dice, so I am in need of some dire help. I am hoping this is just a dumb mistake and not something huge, but I hope someone knows what this is.

Thank you for your time

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Camben, post the map so one of us try to compile. I've seen that sometimes some other can compile a map that the creator can't. Also some other can check your leak issue. :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Sometimes maps just stuff up. Copy and paste your map into a new file - sometimes that works.

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ChickenMobile wrote:
Sometimes maps just stuff up. Copy and paste your map into a new file - sometimes that works.

I already tried that, it still didn't even work, the leak is still coming from the origin.

josepezdj wrote:
Camben, post the map so one of us try to compile. I've seen that sometimes some other can compile a map that the creator can't. Also some other can check your leak issue. :thumbup:

Ok, I get to it after school.
(Btw it has a very strange style, i tried to make it as un aperturish as possible while still keeping the walls, and it is a super heavy WIP. Also, should I post the instances I used?)

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
Also, should I post the instances I used?)

If they're not default ones: yes.

ok, its here. the error messages and white textures are there because they are custom and dont play a big role other than aesthetics. again, heavy WIP.

EDIT2: ok, something weird happened and it suddenly started working again after updating portal 2.... so, problem has been solved, i guess. well, thats good, and thank you guys for the responses still. :thumbup:

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I can compile the map just fine. No leaks.

However I can see a lot of things that should be func_detail that are not. It will compile VVIS much faster if you do.

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yea, apparantly it was something to do with the files hammer ran off had to be updated, check the editted post.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

You edited the post after I posted my response. But thanks!

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