Skybox
Quote from JoeyGuy917 on April 21, 2014, 8:27 amFelixGriffin wrote:Did you change it on all six of the textures?Yes I did, and according to where I spawn in the hammer view, it is the right and front sides where it 'drags'.
Yes I did, and according to where I spawn in the hammer view, it is the right and front sides where it 'drags'.
MLIA
Thanks in advance


Quote from Dreey on April 21, 2014, 3:32 pmI made some changes to the Lost Coast skybox vmt and got it to work. I hope it helps:
ORIGINAL
[spoiler]
- Code: Select all
"Sky"
{
// HDR basetexture
"$hdrbasetexture" "skybox/sky_lostcoast_hdrlf"// non-HDR basetexture
"$basetexture" "skybox/sky_lostcoastlf""$nofog" 1
"$ignorez" 1
}[/spoiler]
MODIFIED VERSION
[spoiler]
- Code: Select all
UnlitGeneric
{
// HDR basetexture
"$hdrbasetexture" "skybox/sky_lostcoast_hdrlf"// non-HDR basetexture
"$basetexture" "skybox/sky_lostcoastlf""$nofog" 1
}[/spoiler]
I made some changes to the Lost Coast skybox vmt and got it to work. I hope it helps:
ORIGINAL
- Code: Select all
"Sky"
{
// HDR basetexture
"$hdrbasetexture" "skybox/sky_lostcoast_hdrlf"// non-HDR basetexture
"$basetexture" "skybox/sky_lostcoastlf""$nofog" 1
"$ignorez" 1
}
MODIFIED VERSION
- Code: Select all
UnlitGeneric
{
// HDR basetexture
"$hdrbasetexture" "skybox/sky_lostcoast_hdrlf"// non-HDR basetexture
"$basetexture" "skybox/sky_lostcoastlf""$nofog" 1
}