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Simple Camera View

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I did not realize that's what you wanted... There is an entity for this EXACT purpose... You can use a point_devshot_camera. https://developer.valvesoftware.com/wiki/Point_devshot_camera for this.

Place a point_devshot_camera entity in your map and give it a name, the name of the area it looks at is a good name. If you want you can make sure the angle and location are good by using spectate ingame and using getpos in the console to find your co-ordinates and angle. Adjust the FOV to match what you're using ingame if you wish and that's all the entity itself needs.

Next, open up your compile options and either in the input bar at the bottom of the normal mode add -makedevshots or in the $game_exe section of the expert mode add the same thing. Make sure you remove options such as -dev so that your screenshots don't have the console in them!

Once you have compiled your map the mod will load up and just let it be, it will load the map and take the screenshots automatically. The screenshots will be saved to <mod>/screenshots/<mapname>/<cameraname> as .tga files. the previous from quoted from the VDC

Example of what can be done with this entity. http://www.teamfortress.com/post.php?id=2754

Happy Mapping

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TopHATTwaffle wrote:
I did not realize that's what you wanted... There is an entity for this EXACT purpose... You can use a point_devshot_camera. https://developer.valvesoftware.com/wiki/Point_devshot_camera for this.

Place a point_devshot_camera entity in your map and give it a name, the name of the area it looks at is a good name. If you want you can make sure the angle and location are good by using spectate ingame and using getpos in the console to find your co-ordinates and angle. Adjust the FOV to match what you're using ingame if you wish and that's all the entity itself needs.

Next, open up your compile options and either in the input bar at the bottom of the normal mode add -makedevshots or in the $game_exe section of the expert mode add the same thing. Make sure you remove options such as -dev so that your screenshots don't have the console in them!

Once you have compiled your map the mod will load up and just let it be, it will load the map and take the screenshots automatically. The screenshots will be saved to <mod>/screenshots/<mapname>/<cameraname> as .tga files. the previous from quoted from the VDC

Example of what can be done with this entity. http://www.teamfortress.com/post.php?id=2754

Ahh, so that's what it does. Thanks. I'll use the old thing for now but I'll check this one out on my next map :)

Never use Logic to solve a puzzle, he's an idiot...
TopHATTwaffle wrote:
I believe in CS 1.6 it just took your view over completely. It did not just project on a monitor. Also kinda like the security screens in Duke Nuke 'Em 3D.

You'll just use a point_viewcontrol. That's all.

I agree with you sir, CS 1.6 tooks a nice camera view,
Differs with Duke Nuke 'Em 3D,

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