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Several rife problems I need help with...

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Before my map is released into the outside world, I have the following problems that I have noticed a lot of the maps I have played have had trouble with:

- Sometimes the entrance elevator doesn't move at the beginning of the map and I have to reload.
- The test chamber sign. I made a new sign for my chamber and at first it just said "00-None", then it worked, then it stopped again. (Actually, I think I might have a solution. Bear with me...)
- Loading screens always display Apocalyptic Aperture Science. I'd like to use the clean sign instead.
- Map transitions. At the end of the map it fades to darkness whilst still keeping the sound. I'd like to transition to a new chamber.

Also, .vpks don't like me. I tried installing "Discovery" from the community spotlight in a new addons folder and the game wouldn't even load up until I got rid of it. Yet I understand that in order for other people to have my transitions to the next test and the sign I need to put it in a vpk. What should I do?

Current Community Contributor status: not a community contributor. Lost it. :(

Well, I know that the test chamber signs have a special script that they follow in the scripts folder, so do the elevators, and the map's loading screen.

Do you have a suggestion for what scripts and how they should be changed? A tutorial, perhaps?

Current Community Contributor status: not a community contributor. Lost it. :(

They are all in

Steam/steamapps/common or username/portal2/portal2/scripts/vscripts/transitions
Elevator, loading, test sign

The cool part is valve has given you the instructions in the file already, so no need to look it up

http://developer.valvesoftware.com/wiki/Test_Sign

The Aperture Alpha
A map pack coming soon. - click for more information
Image

I've fixed the test sign now. So how about the transitions? It says that all the scrips are .nut files. What do I edit them with?

Current Community Contributor status: not a community contributor. Lost it. :(

I think if you start your map name with sp_a2 it will give you the clean aperture loading screen.

My Maps:
[spoiler][SP] Alternate[/spoiler]

It gives me a picture from the level with the exile vilify radio in it, but it does change the image.

Current Community Contributor status: not a community contributor. Lost it. :(

About the transitions, did you add a landmark and a trigger

No, I used the instances. What do I need to do?

Current Community Contributor status: not a community contributor. Lost it. :(
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