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Rotating an 'info_overlay' together with a panel

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There are also two premade textures that Valve use to locations in the game where they needed moving targets. If you search for 'bullseye' you can find one on black and one on portalable white.

I just put the overlay texture on func_brush and it worked pretty well.

I have an example in this instance that i made a while ago.
http://forums.thinking.withportals.com/topic2551.html

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