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robots not chell

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-ArttyIntel- wrote:
chickenmobile wrote:
Would you like a video on how to do it?

Very much(:

Ok, I'll be making one soon.

EDIT: Might put this off till some1 else asks.

?????????????????????????????TWP Releases | My Workshop

So the first way works too? Any caveat?

I used that tricks already in the past, but always thought wasn't ok for a release. good to be reassured, thanks.

The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.

walropodes wrote:
The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.

Are you sure? I dont think you could change it to anything. A companion cube for instance.

-ArttyIntel-
-ArttyIntel- wrote:
walropodes wrote:
The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.

Are you sure? I dont think you could change it to anything. A companion cube for instance.

Yup, you can. Though of course animations are weird.

Really? what code would you input in the console?

-ArttyIntel-

If you don't have a cube spawned in your map, you need to do this or Portal 2 will crash:

Code: Select all
ent_create_portal_weighted_cube

Then go:

Code: Select all
setmodel props/metal_box

It's important to not have the .mdl at the end of the model name, or the models/ at the beginning, or the game will crash.

Screenshots:
ImageImage

:potd:

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Also if you wanna do the model changing in vscripts you can use GetPlayer().SetModel("models/props/metal_box.mdl");

walropodes wrote:
-ArttyIntel- wrote:
walropodes wrote:
The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.

Are you sure? I dont think you could change it to anything. A companion cube for instance.

Yup, you can. Though of course animations are weird.

This is true. I would only change the model to one that has the same animations for a player. If you change it to a portal gun for example, it will only bob around when you walk.

?????????????????????????????TWP Releases | My Workshop
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