robots not chell
Quote from ChickenMobile on June 21, 2011, 9:06 pm-ArttyIntel- wrote:chickenmobile wrote:Would you like a video on how to do it?Very much(:
Ok, I'll be making one soon.
EDIT: Might put this off till some1 else asks.
Very much(:
Ok, I'll be making one soon.
EDIT: Might put this off till some1 else asks.
Quote from gallardo on June 22, 2011, 4:00 amSo the first way works too? Any caveat?
I used that tricks already in the past, but always thought wasn't ok for a release. good to be reassured, thanks.
So the first way works too? Any caveat?
I used that tricks already in the past, but always thought wasn't ok for a release. good to be reassured, thanks.
Quote from walropodes on June 22, 2011, 6:11 amThe "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.
The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.
Quote from -ArttyIntel- on June 22, 2011, 4:05 pmwalropodes wrote:The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.Are you sure? I dont think you could change it to anything. A companion cube for instance.
Are you sure? I dont think you could change it to anything. A companion cube for instance.
Quote from walropodes on June 22, 2011, 4:38 pm-ArttyIntel- wrote:walropodes wrote:The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.Are you sure? I dont think you could change it to anything. A companion cube for instance.
Yup, you can. Though of course animations are weird.
Are you sure? I dont think you could change it to anything. A companion cube for instance.
Yup, you can. Though of course animations are weird.
Quote from -ArttyIntel- on June 22, 2011, 4:47 pmReally? what code would you input in the console?
Really? what code would you input in the console?
Quote from walropodes on June 23, 2011, 1:28 amIf you don't have a cube spawned in your map, you need to do this or Portal 2 will crash:
- Code: Select all
ent_create_portal_weighted_cubeThen go:
- Code: Select all
setmodel props/metal_boxIt's important to not have the .mdl at the end of the model name, or the models/ at the beginning, or the game will crash.
If you don't have a cube spawned in your map, you need to do this or Portal 2 will crash:
- Code: Select all
ent_create_portal_weighted_cube
Then go:
- Code: Select all
setmodel props/metal_box
It's important to not have the .mdl at the end of the model name, or the models/ at the beginning, or the game will crash.
Quote from Hober on June 23, 2011, 1:43 am

Quote from walropodes on June 23, 2011, 3:38 amAlso if you wanna do the model changing in vscripts you can use GetPlayer().SetModel("models/props/metal_box.mdl");
Also if you wanna do the model changing in vscripts you can use GetPlayer().SetModel("models/props/metal_box.mdl");
Quote from ChickenMobile on June 23, 2011, 5:12 amwalropodes wrote:-ArttyIntel- wrote:walropodes wrote:The "setmodel" console command can be used to change the player's playermodel to anything you want. Cheats do not need to be enabled to use it either. You just need to make sure the model has been loaded into your map somewhere first or the game will crash.Are you sure? I dont think you could change it to anything. A companion cube for instance.
Yup, you can. Though of course animations are weird.
This is true. I would only change the model to one that has the same animations for a player. If you change it to a portal gun for example, it will only bob around when you walk.
Are you sure? I dont think you could change it to anything. A companion cube for instance.
Yup, you can. Though of course animations are weird.
This is true. I would only change the model to one that has the same animations for a player. If you change it to a portal gun for example, it will only bob around when you walk.


