Return of the evil potato
Quote from KenJeKenny!? on June 19, 2011, 6:55 pmHey guys!
When using Valve's arrival_departure_transition instance, you get a potato gun on spawn by default. So instead of fixing it the hard way me and alot of other ppl went for the easy way and used msleeper's custom instance (many thanks btw!
).
But now all of a sudden the damn potato is back! and apparently for a while but i didnt notice untill now... :S Strange thing is i didn't change the instance, only set the arrival and departure videos.
What else could possibly force me to spawn WITH potato? Among all my entities i only have 2 logic_auto's and some simple logic_relay's that only start animations and parent panels 'n such.
Dunno how to get rid of it no more :S and i don't wanna use the dirty weapon strip/give/upgrade workaround with clientcommands... halp!
Thanks in advance!
Hey guys!
When using Valve's arrival_departure_transition instance, you get a potato gun on spawn by default. So instead of fixing it the hard way me and alot of other ppl went for the easy way and used msleeper's custom instance (many thanks btw!
).
But now all of a sudden the damn potato is back! and apparently for a while but i didnt notice untill now... :S Strange thing is i didn't change the instance, only set the arrival and departure videos.
What else could possibly force me to spawn WITH potato? Among all my entities i only have 2 logic_auto's and some simple logic_relay's that only start animations and parent panels 'n such.
Dunno how to get rid of it no more :S and i don't wanna use the dirty weapon strip/give/upgrade workaround with clientcommands... halp! ![]()
Thanks in advance!
Quote from iWork925 on June 19, 2011, 7:55 pmEither create a copy of the instance and change the gun settings, or download and use this http://forums.thinking.withportals.com/community-releases/portal2-sdk-customizable-spawn-map-options-mod-t3496.html
Either create a copy of the instance and change the gun settings, or download and use this http://forums.thinking.withportals.com/community-releases/portal2-sdk-customizable-spawn-map-options-mod-t3496.html

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Quote from msleeper on June 19, 2011, 7:58 pmWhich elevator instances are you using, the clean a4 ones? I seem to remember there being separate logic in the a4 elevators that also gives you the potato gun.
Which elevator instances are you using, the clean a4 ones? I seem to remember there being separate logic in the a4 elevators that also gives you the potato gun.
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Quote from KenJeKenny!? on June 19, 2011, 9:36 pmNo i've only used altered versions of the desroyed ones... but it's possible it came after adding the exit elevator.... ill go check out my instances first. thx for the hints & tips so far
No i've only used altered versions of the desroyed ones... but it's possible it came after adding the exit elevator.... ill go check out my instances first. thx for the hints & tips so far ![]()
Quote from KenJeKenny!? on June 22, 2011, 11:59 amHavn't found any logic_auto's that would give me a potatogun in my elevator instances... and creating a new blank room with just 1 entry elevator (which i know works like it should) and msleepers custom transition instance... i still get the potato gun... wtf!? :S
Havn't found any logic_auto's that would give me a potatogun in my elevator instances... and creating a new blank room with just 1 entry elevator (which i know works like it should) and msleepers custom transition instance... i still get the potato gun... wtf!? :S
Quote from LATTEH on June 22, 2011, 1:38 pmits cause by the global ents instance. after i delete it and go ingame its not there anymore.
its cause by the global ents instance. after i delete it and go ingame its not there anymore.
Quote from Marlovious on June 22, 2011, 6:02 pmKenJeKenny!? wrote:Havn't found any logic_auto's that would give me a potatogun in my elevator instances... and creating a new blank room with just 1 entry elevator (which i know works like it should) and msleepers custom transition instance... i still get the potato gun... wtf!? :SIt wouldn't be a logic_auto that causes it, it would be a point_clientcommand which is found in the arrival_departure_transition_ents.vmf which is controlled by the sp_transition_list.nut.
It wouldn't be a logic_auto that causes it, it would be a point_clientcommand which is found in the arrival_departure_transition_ents.vmf which is controlled by the sp_transition_list.nut.
Quote from KenJeKenny!? on June 22, 2011, 6:05 pmLATTEH wrote:its cause by the global ents instance. after i delete it and go ingame its not there anymore.That would make no sense... Because i went through the global ents .vmf file and there wasnt a single entity that would give the player a portal gun.
Marlovious wrote:It wouldn't be a logic_auto that causes it, it would be a point_clientcommand which is found in the arrival_departure_transition_ents.vmf which is controlled by the sp_transition_list.nut.Yeh i know but i've been searching for the logic_auto's because thats where the "triggering" starts sorta speak...
and im using the custom arrival_departure_transition_ents.vmf from msleeper (which so far have worked for everybody except me
)
That would make no sense... Because i went through the global ents .vmf file and there wasnt a single entity that would give the player a portal gun.
Yeh i know but i've been searching for the logic_auto's because thats where the "triggering" starts sorta speak...
and im using the custom arrival_departure_transition_ents.vmf from msleeper (which so far have worked for everybody except me
)
Quote from Marlovious on June 22, 2011, 6:17 pmFYI, if you are using the default "global_ents.vmf", it is the same as having an unmodified arrival_departure_transition_ents as they both have a point_clientcommand named "@command". The sp_transition_list.nut is telling "@command" to upgrade to a potato gun.
FYI, if you are using the default "global_ents.vmf", it is the same as having an unmodified arrival_departure_transition_ents as they both have a point_clientcommand named "@command". The sp_transition_list.nut is telling "@command" to upgrade to a potato gun.
Quote from KenJeKenny!? on June 22, 2011, 6:23 pmHas msleeper just renamed the point_clientcommand in the arrival_departure_transition so it won't have a potato anymore? and because i placed the global_ents with the @command in there it gets triggered again (by something)?
Has msleeper just renamed the point_clientcommand in the arrival_departure_transition so it won't have a potato anymore? and because i placed the global_ents with the @command in there it gets triggered again (by something)?

