Resurrection v1.1
Quote from Mevious on September 17, 2010, 5:37 pmThis is a multi-part puzzle created for the My Aperture Labs contest. It gets harder as you progress, and several of the parts are interconnected and must be reused. Most of the time it is not obvious what to do next. Most people will probably find this level to be very difficult, but it is solvable without using any hacks or glitches (e.g., "portal tunneling").
Note: Unfortunately I don't know of a way to have a second "scenes.image" file specifically for this map. So, for now, the voices are played by ambient_generics rather than scenes, and subtitles are faked by game_texts.
File Name: resurrection_v1.3.zip
File Size: 11.7 MiB
Click here to download Resurrection
This is a multi-part puzzle created for the My Aperture Labs contest. It gets harder as you progress, and several of the parts are interconnected and must be reused. Most of the time it is not obvious what to do next. Most people will probably find this level to be very difficult, but it is solvable without using any hacks or glitches (e.g., "portal tunneling").
Note: Unfortunately I don't know of a way to have a second "scenes.image" file specifically for this map. So, for now, the voices are played by ambient_generics rather than scenes, and subtitles are faked by game_texts.
File Name: resurrection_v1.3.zip
File Size: 11.7 MiB
Click here to download Resurrection
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from Mek on September 20, 2010, 6:08 amNice map but, ... hard. I didn't understand a signle puzzle
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I exited when I realised that the non-greenish glass at the end of the goo pit (with the hand tracks on it) was unbreakable, even though it should be breakable.
Nice map but, ... hard. I didn't understand a signle puzzle
I exited when I realised that the non-greenish glass at the end of the goo pit (with the hand tracks on it) was unbreakable, even though it should be breakable.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Mevious on September 20, 2010, 1:47 pmThat glass is the same color green as the others. Although now that you mention it, lighting and reflections do make it look non-greenish when viewed from certain angles. I'll try to make it more apparent.
That glass is the same color green as the others. Although now that you mention it, lighting and reflections do make it look non-greenish when viewed from certain angles. I'll try to make it more apparent.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from hanging_rope on September 20, 2010, 5:39 pmDoes the [spoiler]bit where you have 2 cubes and need to get the WCC back to the beginning require extreme timing, or am I doing it wrong?[/spoiler]
Does the
Quote from Mevious on September 20, 2010, 6:20 pmIt requires [spoiler]a bit of timing but definitely not anything extreme. I'm curious to know what you're trying to do though.[/spoiler]
Here's my walkthrough.
walkthrough
[spoiler]8pLX4Zv1Nek[/spoiler]
It requires
Here's my walkthrough.
walkthrough
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from portalgrinder on September 20, 2010, 6:51 pmWaow i just watched your walkthrough and i can't believe it. I spent so much time triyng to figure this out, i knew i would be slapping my forehead once i'd seen how to do it.
There's something you should fix to prevent confusion : [spoiler]To get though, at some point i held both buttons down with chairs taken from an observation room. I thought it might be part of the solution since it worked and it usually dont in most maps.[/spoiler]
I gave 5 cakes on myapertutrelabs, this map is awesome. Keep em comming, you really got talent.
Waow i just watched your walkthrough and i can't believe it. I spent so much time triyng to figure this out, i knew i would be slapping my forehead once i'd seen how to do it.
There's something you should fix to prevent confusion :
I gave 5 cakes on myapertutrelabs, this map is awesome. Keep em comming, you really got talent.
Quote from Mevious on September 20, 2010, 7:54 pmThanks for the heads up portalgrinder. I didn't realize you could [spoiler]use chairs on the buttons.[/spoiler] This is a problem that needs to be fixed with my map pack too. Luckily I know how.
Thanks for the heads up portalgrinder. I didn't realize you could
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from Mevious on September 21, 2010, 12:41 pmActually it was slightly more complicated than that. I use instances for all my cube droppers and the name fixup, in addition to me manually naming some cubes (like for the cube killing switch and checking for the companion cube) prevented me from using the filter_activator_name even with wildcards. Instead, I used two filter_activator_mass_greater filters in my button instance to ensure whatever activates it has a mass of 40.
Actually it was slightly more complicated than that. I use instances for all my cube droppers and the name fixup, in addition to me manually naming some cubes (like for the cube killing switch and checking for the companion cube) prevented me from using the filter_activator_name even with wildcards. Instead, I used two filter_activator_mass_greater filters in my button instance to ensure whatever activates it has a mass of 40.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from yohoat9 on September 21, 2010, 6:37 pmDefinately one of the best maps I've played, I loved the design, and I loved [spoiler]the hidden cake when you make the platform with the button go up.[/spoiler]
Also the design was unique with the cliff like rocks at the top, and out of the glass near the companion cube, how long did this map take to make?
Also, I'm very proud to say that I beat the map without cheating or looking up how to beat it, even though it literally took me an hour and a half, but I solved it slightly different than your intended solution I think...
Definately one of the best maps I've played, I loved the design, and I loved
Also the design was unique with the cliff like rocks at the top, and out of the glass near the companion cube, how long did this map take to make?
Also, I'm very proud to say that I beat the map without cheating or looking up how to beat it, even though it literally took me an hour and a half, but I solved it slightly different than your intended solution I think...