[RELEASE] Test Chamber 74
Quote from Kich867 on June 9, 2009, 11:36 pmHold on, I need to get an opinionated post ready to knock someone's taste in music on a site that traffics less than 15 people a week. GOD why doesn't everyone like what I like?
Hold on, I need to get an opinionated post ready to knock someone's taste in music on a site that traffics less than 15 people a week. GOD why doesn't everyone like what I like?
Quote from Siiig on June 9, 2009, 11:38 pmKich867 wrote:Hold on, I need to get an opinionated post ready to knock someone's taste in music on a site that traffics less than 15 people a week. GOD why doesn't everyone like what I like?lol
lol
Quote from Siiig on June 10, 2009, 4:18 pmLeast portals concept for Chamber 74 (zomg anti-derail):
First section: 2 portals, Optimal would be using my edge glitch and the first box (the one in the sludge) to force yourself through the door. With that method you use two portals in the first area. The most optimal conventional route would be three portals. Two to get the box out from behind the glass (the real box, not the companion cube) and then one more to actually get out of the area.
Second section: 2 portals, normal solve route...might be able to ABH across the gap? (need to test that)
Third section: 3 portals, Two portals to get past the glass (one on the floor, a second wherever), that will get all the companion cubes out into the box area, throw the first 2 over the wall and use the third to item climb up the wall. After you solve the puzzle (stacking the three boxes) is where it becomes really tricky.
You could finish this section (I consider the end of this section to be glitching through the door) with three portals total by using the turret to item climb up to the door, shooting a portal through it, falling, going back outside, then using one of the boxes to item climb back to the portal you originally shot under the glass.
Fourth Section: 2 Portals, Box throw room, two portals to get onto the box platform, and then chuck the box onto the platform.
Fifth Section: 5 Portals(?), Fling room, 2 portals to start the infinite loop, and one more to fling yourself (MIGHT be able to bring this down to 2 portals if you could get the fling to work with 2 portals) then 2 more portals to get through the door. Go through the door (far right, 2 portals) to get into the pit with the box, item climb up to the button, finish chamber.
~14 Portal full chamber solve.
Least portals concept for Chamber 74 (zomg anti-derail):
First section: 2 portals, Optimal would be using my edge glitch and the first box (the one in the sludge) to force yourself through the door. With that method you use two portals in the first area. The most optimal conventional route would be three portals. Two to get the box out from behind the glass (the real box, not the companion cube) and then one more to actually get out of the area.
Second section: 2 portals, normal solve route...might be able to ABH across the gap? (need to test that)
Third section: 3 portals, Two portals to get past the glass (one on the floor, a second wherever), that will get all the companion cubes out into the box area, throw the first 2 over the wall and use the third to item climb up the wall. After you solve the puzzle (stacking the three boxes) is where it becomes really tricky.
You could finish this section (I consider the end of this section to be glitching through the door) with three portals total by using the turret to item climb up to the door, shooting a portal through it, falling, going back outside, then using one of the boxes to item climb back to the portal you originally shot under the glass.
Fourth Section: 2 Portals, Box throw room, two portals to get onto the box platform, and then chuck the box onto the platform.
Fifth Section: 5 Portals(?), Fling room, 2 portals to start the infinite loop, and one more to fling yourself (MIGHT be able to bring this down to 2 portals if you could get the fling to work with 2 portals) then 2 more portals to get through the door. Go through the door (far right, 2 portals) to get into the pit with the box, item climb up to the button, finish chamber.
~14 Portal full chamber solve.
Quote from Siiig on June 12, 2009, 7:39 amAnother double post, but none the less. Least portals run:
Another double post, but none the less. Least portals run:
http://www.youtube.com/watch?v=GEwmN9zc ... annel_page
Quote from jrlauer on June 16, 2009, 9:37 pmSiiig wrote:Another double post, but none the less. Least portals run:Can you do it without cheating?
http://www.youtube.com/watch?v=GEwmN9zc ... annel_page
Can you do it without cheating?
Quote from Siiig on June 17, 2009, 12:41 pmDefine what you thought was "cheating" and maybe I'll do one just for you
![]()
If it's the first door, just add one portal to the total (and about 50 seconds). If it's the falling door, ask Mek to fix the map *shrug*. Beyond thous two I really didn't cheat.
Define what you thought was "cheating" and maybe I'll do one just for you
If it's the first door, just add one portal to the total (and about 50 seconds). If it's the falling door, ask Mek to fix the map *shrug*. Beyond thous two I really didn't cheat.
Quote from Mek on June 17, 2009, 3:20 pmWell, I did the failed door by hand, not using a prefab (I didn't know about them yet) so I didn't realise that the model does not block portals, even if it's pretty logical...
However, it would be somehow weird to release a "fixed" map one year after the final release - after everybody has already played it, plus there would be different versions of the map around the net.
So, no, I am not going to fix anything, however, portalling through the door can't be considered a valid solution
But it is a good find. Strange that nobody figured out this flaw yet
Well, I did the failed door by hand, not using a prefab (I didn't know about them yet) so I didn't realise that the model does not block portals, even if it's pretty logical...
However, it would be somehow weird to release a "fixed" map one year after the final release - after everybody has already played it, plus there would be different versions of the map around the net.
So, no, I am not going to fix anything, however, portalling through the door can't be considered a valid solution ![]()
But it is a good find. Strange that nobody figured out this flaw yet ![]()
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Siiig on June 17, 2009, 11:44 pmMek wrote:Well, I did the failed door by hand, not using a prefab (I didn't know about them yet) so I didn't realise that the model does not block portals, even if it's pretty logical...
However, it would be somehow weird to release a "fixed" map one year after the final release - after everybody has already played it, plus there would be different versions of the map around the net.
So, no, I am not going to fix anything, however, portalling through the door can't be considered a valid solution
But it is a good find. Strange that nobody figured out this flaw yetYeah I found that odd, considering I found it on a speed run...just got to the door before it actually opened and went "OoOOoOoO!"
However, it would be somehow weird to release a "fixed" map one year after the final release - after everybody has already played it, plus there would be different versions of the map around the net.
So, no, I am not going to fix anything, however, portalling through the door can't be considered a valid solution
But it is a good find. Strange that nobody figured out this flaw yet
Yeah I found that odd, considering I found it on a speed run...just got to the door before it actually opened and went "OoOOoOoO!"
