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[RELEASE] pl_fling

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i figured it had to be something like that. but i got frustrated with it, i think i was

Spoiler
to do it from the very top all the way down to the floor, and that was too fast, i didnt think to try that. very cool.
and yeah, moving it further away should work fine. as long as it doesnt mess up the real solution.
i dont know, i've never made maps.

wheeeeeeeeeeeeeeeeeeeeeeee.
Clemens wrote:
Hm .. it seems you can solve most of the puzzles with tunneling and
Spoiler
cannonball
. :-( Maybe I'll add some text at the beginning to encourage the player to not use tunneling because I dont think I can modifiy all the puzzles to prevent it.

It's usually very hard to prevent people from tunneling, so i wouldn't bother with it if i were you.
BTW, here's my (rather clunky) solution for the slanted platform puzzle:

  1. Spoiler
    Put a portal on the slanted platform, then jump from the second floor all the way down into another portal on the floor.
  2. Spoiler
    Move a bit forward while falling, then move backward just before passing through the portal, so your trajectory is a bit more horizontal when exiting from the slanted platform.
  3. Spoiler
    Put a portal on the opposite wall so you fly through it (yes, i got the hint from the fling sign on its side) and exit again from the slanted platform.
  4. Spoiler
    If you keep the move-back key pressed down all the time, you get a more vertical trajectory when emerging from the portal for the second time, so you can steer backwards over the wall and into the hole.
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I tried your solution today and needed quite a few attempts.
I like it, it's a very interesting solution since you don't need both floors.

While trying your solutions I came up with another one:
1. same
2. same
3. use the other portal
4.

Spoiler
You exit the portal on the floor and fly into the air. When falling again, get through the same portal you just exited (of course you can place it somewhere else). You should have enough speed to reach the exit.

Clemens wrote:
[...]it's a very interesting solution since you don't need both floors.[...]

So if you ever decide to make an advanced version of this map, you can leave out the lower floor. :)

This is the kind of puzzle i like: zillions of different solutions, and they're all hard! It's sure an inspiration for my next map, which will have some fling-oriented sections in it.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I haven't played this yet, but why do half of the portal maps start with pl_?

It just makes it sound like a tf2 payload map.

I probably named it that way, because, as you say, half of the portal maps start with pl_. :-)
I didn't know about tf2 payload, so I didn't expect it to be misleading.

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