Reflectocube issue
Quote from SneakyJ on June 28, 2011, 4:46 pmHey there. I tried the search engine but the topics didn't contain the answer and were already a month old, so I made a new topic.
Anyways, my question:
In my map I need 3 droppers of the reflectocube. The problem is that you can't just take a multiple version of the reflectocube. Reason: it doesn't exist/is missing.
So I tried to make a new one via the file cube_dropper_multiple_normal.vmf. Doing this by changing the Cube Type of the box in the top to Reflective and saved the file as reflectocube_dropper_multiple_normal.vmf, but I still get the standard cube.Does anyone know the solution or has a suggestion what I could do?
Thanks in advance!
Hey there. I tried the search engine but the topics didn't contain the answer and were already a month old, so I made a new topic.
Anyways, my question:
In my map I need 3 droppers of the reflectocube. The problem is that you can't just take a multiple version of the reflectocube. Reason: it doesn't exist/is missing.
So I tried to make a new one via the file cube_dropper_multiple_normal.vmf. Doing this by changing the Cube Type of the box in the top to Reflective and saved the file as reflectocube_dropper_multiple_normal.vmf, but I still get the standard cube.
Does anyone know the solution or has a suggestion what I could do?
Thanks in advance!
Quote from WinstonSmith on June 28, 2011, 5:53 pmUnfortunately, the file name of a map doesn't change anything about its content. Open up the multiple redirection cube dropper instance, change the type of the prop_weighted_cube to Reflective (or whatever it is), and resave the instance with a new name. Then select the new one in the func_instance in your map.
Also, it might be useful--just for organizational purposes--to store any custom instances in your own folder in mapsinstances.
Unfortunately, the file name of a map doesn't change anything about its content. Open up the multiple redirection cube dropper instance, change the type of the prop_weighted_cube to Reflective (or whatever it is), and resave the instance with a new name. Then select the new one in the func_instance in your map.
Also, it might be useful--just for organizational purposes--to store any custom instances in your own folder in mapsinstances.
Quote from SneakyJ on June 29, 2011, 10:34 amMaybe my post was a bit unclear, sorry about that. Wat I meant was:
- I opened the multiple standard cube dropper instance
- Changed the Cube Type of the prop_weighted_cube to Reflective
- Resaved it with a new nameAlso, I think you meant the multiple standard cube dropper, not the redirection version. It's the redirection version that doesn't exist and which I'm trying to make.
But I've found my problem: I forgot to set the 'Use new skins' to 'Yes'. Now it's working perfectly.
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Thanks for your effort anyway.
Maybe my post was a bit unclear, sorry about that. Wat I meant was:
- I opened the multiple standard cube dropper instance
- Changed the Cube Type of the prop_weighted_cube to Reflective
- Resaved it with a new name
Also, I think you meant the multiple standard cube dropper, not the redirection version. It's the redirection version that doesn't exist and which I'm trying to make.
But I've found my problem: I forgot to set the 'Use new skins' to 'Yes'. Now it's working perfectly.
Thanks for your effort anyway. ![]()
Quote from Vordwann on June 29, 2011, 4:34 pmWhere is the "use new skins" option?
Where is the "use new skins" option?
[spoiler][SP] Alternate[/spoiler]
Quote from msleeper on June 29, 2011, 4:41 pmVordwann wrote:Where is the "use new skins" option?It's in the prop_weighted_cube properties.
It's in the prop_weighted_cube properties.
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Quote from randombob on June 30, 2011, 12:33 pmI have a similar problem. When I try to make any reflector cube (instance or plain old cube), it appears like a rusted normal cube. I tried the use new skins setting and it had no effect.
I have a similar problem. When I try to make any reflector cube (instance or plain old cube), it appears like a rusted normal cube. I tried the use new skins setting and it had no effect.

