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Reflection gel

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Wait, the gel should appear bright white? I always get a purple and black checker texture on them (which I actually kinda like, it goes well with the purple splash particle).

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
which I actually kinda like

LOL

About white-bright.... hmmmm I think you are right: a missing texture shows a chekerboard by default, and a lack of one custom texture is what causes the bright-white :-? (when for example you don't pakrat it into the bsp and such) Thanks for the correction! :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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We should probably come to a concensus on the gel's color, with so many out there. Right now I know of maps using purple, bright white, normal gray, neon green, yellow, and black. Are there any others I'm missing?

Falsi sumus crusto!

Wait, where was the yellow and neon green used? I thought the rust and lime colored gels crashed when you walked on them, I made a map to test that.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
FelixGriffin wrote:
We should probably come to a concensus on the gel's color, with so many out there.

I think that the dark grey/black reflection gel used in carl.kenner's Style Changer mod is the best/most common, so maybe that's the one we should accept?

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CamBen wrote:
Wait, where was the yellow and neon green used? I thought the rust and lime colored gels crashed when you walked on them, I made a map to test that.

In the unreleased mod Conversion, and probably Back-Stock as well. The color was changed with portal_paint_color.

And I agree about the black/dark grey, if it's in the Stylechanger. Anyone else?

Falsi sumus crusto!

I did choose black because it's one of the main colors used in Portal 2 (Orange, Blue, White, Black). Grey could work too, but I just don't like the look of it. But silver could look quit nice. Like a liquid mirror or something (cubemaps). Anybody who wants to try that?

FelixGriffin wrote:
The color was changed with portal_paint_color.

The problem with "portal_paint_color" is that it also changes the color of the conversion gel... And as far as I know they are no alternatives to this.

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--> Reflection Gel Testing 4 <--

Unfortunately there aren't.

Sprowl: I haven't found a way to make it use the cubemaps, since it doesn't seem to load any special materials. But that would look really awesome.

Falsi sumus crusto!
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