Please or Register to create posts and topics.

Rapid Effusion

PreviousPage 2 of 2

Great map, great detail, great glitch prevention. I always admire maps that I can't break, either the mapper is incredibly good at seeing where it's breakable, or they get extremely lucky. The only skip I found (only good for a speedrun) is

Spoiler
you can through the cube around the fizzler and over the rail, then grab the cube off the button and jump on the lift.

Also, I love how your maps always have a fizzler up to an area, and I never see it until I solve the puzzle twice. :lol:

I give it a 8/10

Anyone wishing to speedrun with me, feel free to PM me. I'm always open to new partners.
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD

This map is awesome! I like how you use the Announcer's lines, the Relaxation Vault, and the diversity vents. I did a blindrun for you but I'll upload it later. :D
Feedback

Spoiler
-I like how if you got sucked in the Diversity Vent, you see how you go through the tubes, just like the Art Therapy course in Portal 2 Co-op. :)
-I didn't use the angled panel. I think I solved it in an unintended solution. xP
-I was a little disappointed that behind the exit door of the Relaxation Vault was not Test Chamber 00. But it was still creative that you changed it a little because most mappers do that.
-I liked how theres alot of secret areas and Ratman Dens, very interesting. You should let the radio play some music though, maybe Still Alive or Exile Vilify?
-I also liked how you revisited most of Chapter 1's areas, like the Oracle Turret area, the Relaxation Vault and what looks like Test Chamber 02. Also, loved the smooth jazz. ^^v

Overall I would give it 5/5! Excellent work! Hope to see more maps made by you! :)

RectorRocks wrote:
1. I didn't use the angled panel. I think I solved it in an unintended solution. xP
2. I liked how theres alot of secret areas and Ratman Dens, very interesting. You should let the radio play some music though, maybe Still Alive or Exile Vilify?

1.

Spoiler
I know there's a way to shoot a portal over to the 'ceiling panel' above the cube. I tried to block that solution but I guess it's not perfect.
But if this isn't how you solved that, do upload your blindrun.
2. Thanks. The radio room was intended to lead to an escape route, but because of time constraints I had to delete that part. However I left that small bts area, and added some Ratman props. I really wanted the radio to play Exile Vilify but I just couldn't find the sound clip... And again, because of time constraint I just gave up searching for it. (Question: what's the name of Exile Vilify in the sound library?)

ImageImageImage
Instance: Co-Op Tube Ride
Mr. P. Kiwi wrote:
(Question: what's the name of Exile Vilify in the sound library?)

"music.sp_a2_dual_lasers_r1"

Hold on, I'm uploading my blindrun , will be up soon. :)

EDIT: Uploaded! Go watch it, thanks! :D

Mr. P. Kiwi wrote:
...do upload your blindrun.

Heres my blindrun: vTJEd-lRP08
Enjoy! And tell me if I solved in an unintedned solution. xP

My review:
Do not read if you are judge!

Spoiler
This was a highly enjoyable map, it was more an exploratory / transition instead of a puzzle map, however with a little more tweaking and detailing it could even be misinterpreted as one of Valve's work.

The dialogue used was humorous, the ambience great, plus the detailing was very well done. <redacted>... I noticed a few things that looked copy/pasted from Valves maps. I am not a fan of copying other people's work, for any reason.

I liked the little secret area too (even though it wasn't really secret).

Keep up the good work! (make sure you polish this map further)

?????????????????????????????TWP Releases | My Workshop

If you mean the tube rides, I used the instance Valve used in the hub map. If you mean the "oracle turret" room, I made it from scratch, and I didn't even thit that's what it'll turn into, it's just a room with vents... And if you mean the relaxation chamber, I also made it from scratch, but to save mental effort, I used a picture of the portal 2 one as a concept.

ImageImageImage
Instance: Co-Op Tube Ride
PreviousPage 2 of 2