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#21 · June 24, 2011, 12:30 am
Quote from KenJeKenny!? on June 24, 2011, 12:30 amMissStabby wrote:But what if you wanted to use 2 different animations?
Some animations show the weight of certain panels very well.
Like a heavy panel dropping 90 degrees out of a ceiling, the "out" animation drops the panel quite quickly, but the "in" animation first shows the arm being put under tension before actually moving the panel itself.The "makeramp_xx" animations show this very well
Never really noticed that untill you mentioned it... But i honestly don't know how to get that to work properly like now. If only i knew where valve used something like this in the campaign... i could check n see how they did it.
MissStabby wrote:
But what if you wanted to use 2 different animations?
Some animations show the weight of certain panels very well.
Like a heavy panel dropping 90 degrees out of a ceiling, the "out" animation drops the panel quite quickly, but the "in" animation first shows the arm being put under tension before actually moving the panel itself.
Some animations show the weight of certain panels very well.
Like a heavy panel dropping 90 degrees out of a ceiling, the "out" animation drops the panel quite quickly, but the "in" animation first shows the arm being put under tension before actually moving the panel itself.
The "makeramp_xx" animations show this very well
Never really noticed that untill you mentioned it... But i honestly don't know how to get that to work properly like now. If only i knew where valve used something like this in the campaign... i could check n see how they did it.
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