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Raise the click-radius for a button!

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StGinger wrote:
But what is the difference between that and just having a normal button? The problem is that you will miss it about 75% of the times you try to hit it. Maybe I just don't get you right

This is what i mean:
Image

Mostly lurking
StGinger wrote:
Okey, now I feel stupid again. I can not find a way to get the func_door non-solid.

It's under "Flags," not the key properties. Check "passable" and "non-solid to player." Good luck.

Quote:
use the func_button, and place it where the button is.

I think StGinger's point wass that this doesn't work because it will usually be too far away to use unless the player collides into it. But if you're having the player fling sideways or something you could use this method to give the player more space horizontally in which (s)he can press the button. Maybe put the button in an alcove or something so the player couldn't actually collide with it.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Okey, thank you for the commitment. beecake: I have actually tried that, but it does not work as well in my map, becouse you fly heading the button, and cklick it at the turning point. I have tried to make a func_button beside the flying player, but it does not work as well as I want it to.

Random: Thank you, I successfully made it non-solid. But the problem was that you cant "use" the wall when you are inside it, so the non-solidness is to no use in this situation it seems

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