Raise the click-radius for a button!
Quote from beecake on December 30, 2011, 10:20 amStGinger wrote:But what is the difference between that and just having a normal button? The problem is that you will miss it about 75% of the times you try to hit it. Maybe I just don't get you rightThis is what i mean:
This is what i mean:
Quote from Random on December 30, 2011, 12:57 pmStGinger wrote:Okey, now I feel stupid again. I can not find a way to get the func_door non-solid.It's under "Flags," not the key properties. Check "passable" and "non-solid to player." Good luck.
Quote:use the func_button, and place it where the button is.I think StGinger's point wass that this doesn't work because it will usually be too far away to use unless the player collides into it. But if you're having the player fling sideways or something you could use this method to give the player more space horizontally in which (s)he can press the button. Maybe put the button in an alcove or something so the player couldn't actually collide with it.
It's under "Flags," not the key properties. Check "passable" and "non-solid to player." Good luck.
I think StGinger's point wass that this doesn't work because it will usually be too far away to use unless the player collides into it. But if you're having the player fling sideways or something you could use this method to give the player more space horizontally in which (s)he can press the button. Maybe put the button in an alcove or something so the player couldn't actually collide with it.
Quote from StGinger on December 31, 2011, 8:52 amOkey, thank you for the commitment. beecake: I have actually tried that, but it does not work as well in my map, becouse you fly heading the button, and cklick it at the turning point. I have tried to make a func_button beside the flying player, but it does not work as well as I want it to.
Random: Thank you, I successfully made it non-solid. But the problem was that you cant "use" the wall when you are inside it, so the non-solidness is to no use in this situation it seems
Okey, thank you for the commitment. beecake: I have actually tried that, but it does not work as well in my map, becouse you fly heading the button, and cklick it at the turning point. I have tried to make a func_button beside the flying player, but it does not work as well as I want it to.
Random: Thank you, I successfully made it non-solid. But the problem was that you cant "use" the wall when you are inside it, so the non-solidness is to no use in this situation it seems
