Please or Register to create posts and topics.

"Squashed" by two moving portals

PreviousPage 2 of 2
Skotty wrote:
That are console commands, so you can type them ingame or set them in Hammer via point_servercommand.

thanks!

WinstonSmith wrote:
Anyway, I was actually expecting something to crash at some point during that video.

It seems that moving portals don't work at all for physics objects. (In my experience at least.)

Also, make sure that you turn this feature off when the map ends. It's disabled by default for a reason!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
WinstonSmith wrote:
Anyway, I was actually expecting something to crash at some point during that video.

It seems that moving portals don't work at all for physics objects. (In my experience at least.)

Also, make sure that you turn this feature off when the map ends. It's disabled by default for a reason!

Is it one of those variables (like crosshair) that is persistent through game sessions?

Image
Now with 100% more inline comments!

Try walking in next time?

(also, stunning effort sir)

PreviousPage 2 of 2