Please or Register to create posts and topics.

[PTI] Sidetrack

PreviousPage 2 of 2

Puzzle was easy and enjoyable.

I solved it like this:

Spoiler
Catapult to the "cube zone", then portal at the left angled panel and another portal on the floor where the cube will drop. Destroy the cube by dropping it into the Goo, then wait for the cube to enter the area with the exit door, through the Laser Field. (It took a few tries, because it either touches the fizzler or drops into the Goo) After that, portal one at the ceiling and another portal on the floor to gain momentum, then portal at the right angled panel to get back to the exit door. Go through the fizzler and place the cube on the button.

Was this the intended solution?

I'll give this a 4/5.
Thanks for creating! :)

Cool to see so many people trying it all of a sudden! :)

RectorRocks, you've solved it the same way as quatrus... it's not the intended solution! :P Read the spoiler from my previous post...

Thanks for the vid zivi... Any idea on how I could fix that? It would be awesome to force the portal to 'snap to grid' in the angled pannels, but I haven't touched Hammer in my life... If someone game me step-by-step instructions on how to do it, then I could try... I'm also thinking about replacing the cube by a ball but I'm not a fan of those... :roll:

G.Lecter wrote:
Cool to see so many people trying it all of a sudden! :)

Actually I played this map before and even recorded my blindrun with my unintended solution, but for some reason, I can't find the file so I didn't manage to upload it. :(

G.Lecter wrote:
RectorRocks, you've solved it the same way as quatrus... it's not the intended solution! :P Read the spoiler from my previous post...

Oh? Whats the intended solution then? :P

It could be done in Hammer with a placement helper. There would probably still be a chance to "brueteforce" that placement, but the chance should be much smaller.

The only downside would be that you would have to upload the map again, unfortunately you can't update a PTI map with a Hammer version.

I could probably help you do this in a step-by-step-way via Skype. But even then you still would have the problem that the other unintended solution works. We should better wait with that edit untill we come up with a solution for that one as well.

Problem solved. Who needed that laser field? :P
Let me know if you can break this version...

Quote:
Oh? Whats the intended solution then? :P

Want a hint?

Spoiler
Just take your solution and twist it in a way that requires one less portal...

---
Edit: Updated the map again replacing the faith plate(s) by portalable surfaces. Hopefully this will be the final version!

And yet another update. I decided to bring the faith plate back...

Hopefully this is the final version... Here's the intented solution!
http://youtu.be/UftzLKrnNTM

Dude... that's kind of an unfair soltution! I already thought and did that at the very beginning though standing on the dropper area. Ofc you made the cube to crash against the fizzler but, would it have been different if the player would have been in the entry area? I think that's unfair :wink:

I think it's better this new version without the laser field. It leads to only the intended solution I think. Good job :thumbup: It's a great puzzle.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Yeah, it's definitely something... unorthodox :P, but it shouldn't be too hard to figure out once you've looked at the map for a little. I like this last version the most too! :)

Quote:
I already thought and did that at the very beginning though standing on the dropper area. Ofc you made the cube to crash against the fizzler but, would it have been different if the player would have been in the entry area? I think that's unfair :wink:

I'm not sure if you mean this, but

Spoiler
yeah, someone solved the laserfield version by angular-flinging the cube from the entry area...

I spent a lot of time on this.
Finally had to watch the solution Video.

My response is the same as josepezdj - that's not quite right the way the solution works.

There is no way to get that kind of propulsion to get back to the main area from a fall into an angled surface. It is one of those "fake assist" things where you suddenly and inexplicably get a turbo boost to fly somewhere. I never would have tried that solution since it had no chance of working with normal physics.

Although I do not care for those - I really enjoyed your "Hi Floor Dilemma" map.

The map was built for the player to figure out

Spoiler
the angular fling mechanic
without teaching it in a 'tutorial' way. If you try to solve it thinking the reverse way, the placement of the portals should be obvious enough, no matter
Spoiler
how weird the jump may seem
.

I played several maps in Portal 1 which involved more complex stuff, such as

Spoiler
angluar crouch fling climbing (Hurricaaane's Logic Portals 4)
, so I didn't expect this one to be so evil for some people... You may want to play a map called 'No Ordinary Headache', which teaches you the thing before the real puzzle... ;)

Glad you still liked 'High Floor Dilemma'! :)

PreviousPage 2 of 2