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[PTI] Sidetrack

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A very small test chamber that should be quite more difficult than it seems. It may be possible to solve with ninja skills, but that wouldn't be the right solution...

Comments are really appreciated, please let me know if the way you're solving it feels unintended...

In-game screenshots:
http://cloud.steampowered.com/ugc/57897 ... 59F481896/
http://cloud-2.steampowered.com/ugc/578 ... 74A79980D/

Have fun!

Click here to download Sidetrack

Good puzzle! I tried several approaches and I sincerely think this following way should be more intended than my final solution shown in the video :D:

Spoiler
while flinging from the cube_dropper area to the catapult area, I should shoot a portal in midair to the angled panel on the other side, the side that goes straight to the laserfield; then from the catapult area I should just shoot a portal under the cube to throw it into the goo then it would fling to the floor_button area where I would catch it
. Lol... but after a while trying to turn myself in midair and shoot to achive that, I didn't succeed :) So I found this way (surely unintended):

wFSmoVsBEk0

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Cool, thank you very much for testing! Just released an update fixing your unintended solution.

What you say in the spoiler is the ninja solution I'm talking about in the map description. It may be possible to solve it that way if you are extremely lucky, but the intended solution doesn't need anything as twitchy as that...

Thanks again, and feel free to check out my other map (way longer than this one). :)
topic7473.html

Yeah! I thought that solution should not be intended :D It is very easy to fix though. I'll give it another go today/tomorrow and record a different solution :thumbup:

Btw, is it Spain only your current location or you're Spanish indeed? I'm Spanish too :)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
is it Spain only your current location or you're Spanish indeed? I'm Spanish too :)

Pues s?, espa?ol de toda la vida... de Salamanca! Se hace raro ver a gente espa?ola que se dedique a esto... somos muy pocos (al menos que yo conozca).

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Let me know (you or anyone else) if you're unable to solve it... I could try to give you a hint.

G.Lecter wrote:
Pues s?, espa?ol de toda la vida... de Salamanca! Se hace raro ver a gente espa?ola que se dedique a esto... somos muy pocos (al menos que yo conozca).

Ey! Encantado de encontrarte t?o! :thumbup: Yo soy de Granada! Tienes raz?n, creo que s?lo tengo un amigo espa?ol fan del juego y que mapea, es de Alicante (creo recordar) y se llama Carlos (Carlymix)... y por cierto tiene un mapa impresionante que deber?as probar si no lo has hecho ya! Es Psicodelia.

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OK, this is what I've tried so far in this new version:

Spoiler
1. First logical approach was to dissolve the cube while I was standing on the catapult area and I had one portal opened on the floor right on the bullseye overlay and the other one on the floor at the opossite corridor; after the cube has flung though portals, I quickly move through the fizzler field to the exit area and quickly shoot a floor portal below the cube (still flying in the air) and th other on the flipped panel... But the cube cannot reach the place, not even the lasefield! and it just falls down to the goo

Spoiler
2. I cataputed the cube hoping it would enter a floor portal (opened right on the bulleye overlay again) and get out with a certain higher speed (than in above case) from the other portal placed on the floor at the opossite corridor... to no avail either :D

Spoiler
However, I'll try again the following: infiniflinging the cube from the right corridor to the leftt one only 1 time in order not to make the cube crash agaisnt the ceiling, because I tried but if it infiniffling too much it ends up crashing agaisnt the ceiling and bouncing somewhere else making this maneuver impossible :)

Btw, I forgot to mention: that kind of physics' clipping near the the fizzler if you fling the cube towards the laserfield from the dropper area is kind of meany :)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
OK, this is what I've tried so far in this new version...

I think you're getting too crazy... Here's a little hint:

Spoiler
Don't try to solve the map from the catapult area. Yes, you'll have to be there to catch the cube, but you're supposed to do something at the cube zone first.

If you still can't come up with a solution, I could tell you the minimum number of Portals required to solve it... ;)

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Quote:
Ey! Encantado de encontrarte t?o!

Igualmente! :) Yo he mapeado durante muchos a?os para Unreal Tournament y tampoco s? de muchos espa?oles... eso s?, los pocos hab?a (o que conozco) eran muy buenos...

Nice clean map, everything worked. Puzzle was relatively easy,

Spoiler
portal placed on cube drop bullseye, portal on angle panel in left area; then similar to get chell back to the entry area and place the cube to exit.
Thanks for mapping.

Thanks for playing quatrus! :D However, the solution you describe is not supposed to work:

Spoiler
If you throw the cube before getting Chell back to the entry area, the cube is supposed to roll and fall into the goop (if it doesn't hit the fizzler first)... Maybe you were extremely lucky?

Could you try what you said again and see if it works every time? I'd like to see it in a video if that's the case...

I accidentally found it works best when you place the portal on one of the sides of the angled panel. Chances are the cube bounces off the laser field emitters:

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