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[PTI] PeTIte [one]

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Yeah, I did the cube upstairs the way KennKong (and, I think, Jacu) describes.

I thought the way I got the second cube was a brilliant foreshadowing on your part of the final step in the puzzle; I wouldn't change that at all.

And nevermind, my failure to pull off the cube moves was because I was trying a completely convoluted way of moving it there. I found a much more reliable route. Sometimes I do the hard stuff easy, and sometimes I do the easy stuff stupid.

Ok I've updated the map now to block some unintended solutions.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

I think I've figured out how to get the cube up to the top with the new configuration.

Spoiler
Funnel the cube up to the ceiling where its highest, then portal on floor under the laser relay near the top's entrance. Move the other cube to disable fizzler. The cube will hit the relay (hopefully, in the right spot) and get knocked inside.
It took a lot of trial and error, but I got it to work reasonably reliably. Now to see if I can finish this thing, since I can no longer access the funnel from up top.

RoglerL I can't play the map atm but your solution sounds very grayish :P
Now the relays under the ceiling make sense... Btw none mentioned the bridge yet.... It was staring at me every time i was playing the map... SCARY

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-
marKiu wrote:
Btw noone mentioned the bridge yet....

I could be wrong, but I think the bridge is a red herring, much like I think the button for the laser grid turns out to be. Obviously, a lot of thought went into the design, not only to make the solution hard, but to lead us astray. But I kept wondering why those laser relays are there when there is no laser ... just decoration? And then also why is the ceiling multi-leveled? Why go to the trouble of doing that when you also have to add extra glass to block exploits? I figured it had to add up to something. I'm just glad I didn't have to actually hit those relays with weird angled lasers to complete the puzzle. When I first walked in and saw those, I just about quit right away.

Thanks Roger. I've made one more update that adds a timing mechanism.
I wanted to keep this one 100% PTI, so I couldn't just add a timer on the wall. :D

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

My solution to the last part was much simpler than the intended method described earlier. I've only played the most recent version of the map, but I suspect the new timing mechanism may have made it possible.

Spoiler
After getting up top, with cube 1 funneled up against the "square" button, move cube 2 to disable the laser grid. Then there is just a quick pair of portals to finish. Shoot the first portal onto the side wall of the main room (moving the funnel) - cube 1 falls onto the floor button, disabling the 3 lower fizzlers, and meanwhile the "timing" cube starts to fall and after a split-second clears the laser beam to enable the upper fizzler. During the split-second that all fizzlers are disabled, the second portal shot can be made to the far wall to funnel yourself to the exit.
What's the prize for successfully using a red herring?

Nice one CF :-) As you suspected, this use of the timing mechanism is not intended. I'll make a fix for that later.
As for red herrings: I'm not yet saying what is or is not a red herring, but generally speaking I like using them to:
a) make the puzzle harder, and
b) possibly open the door to some cool tricks that I don't anticipate. :D
EDIT: c) sometimes a feature added as a red herring for the early part of a map, may end up being used for later parts of the map. This happened in my previous one Ignition.
Thanks for playing. The update will be a few hours as I'm not at home now.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

This was a really hard one to address because I found out that CF's method can technically work even before I put the timing mechanism in. There can be a tiny window (like 1ms) when all the fizzlers are down as the cube falls from one button to the next. Anyway, it's now much harder and hopefully it would be clear that this is not intended.
Cheers.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

This should be close to intended. (Much credit to marKiu.)
PeTIte [one] - solution

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