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[PTI] PeTIte [four]

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Fourth in my series of compact difficult PTI maps - subtitle: "Cat-o-nine-tails".
Reaching the exit is intended to be medium-hard. Some moves will be tricky to execute and require timing. Advanced jumping techniques such as air-strafing and cube jumping are not required and should not be used. Once again, additional Easter-eggs are provided. These begin with the faith-plate which is not needed in the normal solution.
Challenge #1: find the hidden object and then exit (hard).
Challenge #2: reach the exit with the hidden object (harder).
Challenge #3: do the same, but do not destroy any objects (hardest).
Huge thanks to marKiu who came up with some awesome moves in the challenges which I have incorporated.

Click here to download PeTIte [four]

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Wow Gray :D
I spent at least 1h with absolutely no progress :D
After that I felt a bit stupid when getting the first cube... We talked about that mechanic before.
After that the normal solution came pretty quick.
I spent another 2 hours bringing the franken to the exit. Im truly impressed.

Spoiler
I blocked the catapulted respawing first cube with the franken. I had two cubes in the upper area and carried the franken over the grates gaining height with the second cube. Then dropped it behind the funnel and went back into the funnel. If this is intended than hats off! Very impressive.

I try to make a solution video tomorrow.

5/5

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Awesome, glad you enjoyed it. :D Your use of the

Spoiler
franken to block the respawning cube
is not intended, although it sounds very cool. I'm unclear on how you can actually finish from there though. Can you PM me exactly what you do after reaching the
Spoiler
franken
? To my mind, it shouldn't be possible so I may need to fix something.

EDIT: I updated the map with a change to the "/"-lift. It's possible this might block your method for

Spoiler
getting upstairs
.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Thanks again to marKiu. After working out his awesome solutions, I was able to incorporate them into the challenge sections of this map and add a third one. They are now as follows:
Challenge #1: find the hidden object and then exit (hard).
Challenge #2: reach the exit with the hidden object (harder).
Challenge #3: do the same, but do not remove the first cube from the laser funnel (hardest).

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

I seem to be missing a trick or something...I got the first cube pretty quickly, but can't figure out how to get another or get to the funnel. I get trapped or they are just too far to jump... difficult - maybe a rest will help...

Challenge #3 has wording changed to "do not destroy any objects" as this is a little harder. :)
This is currently unsolved.

@quatrus: it's certainly easy to get stuck on any one of the cube retrievals. Let me know if you'd like a hint. Thanks for playing. :thumbup:

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

The hardest thing about this map is working out where to place your first portal ;)

When collecting the three cubes, the method for the first one is clear, but there are two ways to get the next. One of those ways is too unreliable to be intended, but I think it can be prevented.

I assume the restriction on "advanced jumping techniques" also applies to the challenges, but what about

Spoiler
jumping from stationary cubes
? There is one air-strafe jump that makes the challenges easier, but it can also be prevented.

I'll elaborate some more in a private message.

Jumping from stationary cubes is allowed. Looking forward to your message. :)

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

I made an update which should finally block jumping off a cube from dot to /-platform.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Spoiler
I hope bunnyhopping with the frakencube to pass it over the grate is not intended? :D

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-
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