PTI maps exported with puzzlemaker_export broken
Quote from The Chosen One on May 23, 2012, 7:18 pmSo, I just (re) built my map in PTI (I'm still not fully comfortable in Hammer to make a map from scratch inside of it), exported it to Hammer, then built it in Hammer after making a few changes to it (moving some overlays around and such). However, when I loaded the map in-game, I noticed there were a TON of things either missing, broken, or otherwise nonfunctional. Among them: (in order of start to end)
- • The circular intro room doesn't play any video on the screens, they're all shut off.
- • Cave Johnson's voice files don't play.
- • The half-built sections of the starting (and ending) rooms all are blacked out, with the textures normally visible inside them no longer present.
- • The ending elevator room doesn't play any video, just like the starting room.
- • The elevator ride doesn't end the level - it just keeps going.
Am I missing something, or are these added during the publishing process and not the exporting one? Is there any way I can re-enable the elevator screens, voice lines, ending point, etc. without having to practically gut my map?
So, I just (re) built my map in PTI (I'm still not fully comfortable in Hammer to make a map from scratch inside of it), exported it to Hammer, then built it in Hammer after making a few changes to it (moving some overlays around and such). However, when I loaded the map in-game, I noticed there were a TON of things either missing, broken, or otherwise nonfunctional. Among them: (in order of start to end)
- • The circular intro room doesn't play any video on the screens, they're all shut off.
- • Cave Johnson's voice files don't play.
- • The half-built sections of the starting (and ending) rooms all are blacked out, with the textures normally visible inside them no longer present.
- • The ending elevator room doesn't play any video, just like the starting room.
- • The elevator ride doesn't end the level - it just keeps going.
Am I missing something, or are these added during the publishing process and not the exporting one? Is there any way I can re-enable the elevator screens, voice lines, ending point, etc. without having to practically gut my map?
Quote from spongylover123 on May 23, 2012, 7:59 pmthe export isn't broken, the map doesn't transition to another map so it goes on forever and videosplitter is broken for maps not in the workshop.
the export isn't broken, the map doesn't transition to another map so it goes on forever and videosplitter is broken for maps not in the workshop.
Quote from The Chosen One on May 23, 2012, 8:14 pmWhat about the voice and the odd graphical bug in the entrance/exit hallways?
What about the voice and the odd graphical bug in the entrance/exit hallways?
Quote from FelixGriffin on May 23, 2012, 8:23 pmCheck that you have a pti_arrival_departure_transition_ents instance in there somewhere. PTI adds it automatically, but Hammer doesn't of course.
Check that you have a pti_arrival_departure_transition_ents instance in there somewhere. PTI adds it automatically, but Hammer doesn't of course.
Quote from The Chosen One on May 23, 2012, 8:38 pmThat's part of the elevator entrance instance by default, correct?
That's part of the elevator entrance instance by default, correct?
Quote from spongylover123 on May 23, 2012, 8:56 pmyou have to upload your map to the workshop for your map to work properly.
you have to upload your map to the workshop for your map to work properly.

Quote from msleeper on May 24, 2012, 3:33 amspongylover123 wrote:you have to upload your map to the workshop for your map to work properly.Wow, really? You can't run a map like normal for it to work? That... seems pretty wrong.
Wow, really? You can't run a map like normal for it to work? That... seems pretty wrong.
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Quote from ChickenMobile on May 24, 2012, 4:01 ammsleeper wrote:spongylover123 wrote:you have to upload your map to the workshop for your map to work properly.Wow, really? You can't run a map like normal for it to work? That... seems pretty wrong.
At least they didn't replace the old instances...
Wow, really? You can't run a map like normal for it to work? That... seems pretty wrong.
At least they didn't replace the old instances...
Quote from Lpfreaky90 on May 24, 2012, 4:44 amThe Chosen One wrote:
- • The circular intro room doesn't play any video on the screens, they're all shut off.
- • Cave Johnson's voice files don't play.
- • The half-built sections of the starting (and ending) rooms all are blacked out, with the textures normally visible inside them no longer present.
- • The ending elevator room doesn't play any video, just like the starting room.
- • The elevator ride doesn't end the level - it just keeps going.
The video's are now rendered with a new script. For some reason it automatically loads with a queue map.
Cave Johnson's voice files are controlled by global_ents_pti, that only works via queue maps.
The not visible parts: strange
Ending elevator video, once again the new scripts.
The elevator ends with the global_ents_pti: the rating screen. This also only shows up if you load it from the queue.So yea, try to publish it, test it and improve if needed
- • The circular intro room doesn't play any video on the screens, they're all shut off.
- • Cave Johnson's voice files don't play.
- • The half-built sections of the starting (and ending) rooms all are blacked out, with the textures normally visible inside them no longer present.
- • The ending elevator room doesn't play any video, just like the starting room.
- • The elevator ride doesn't end the level - it just keeps going.
The video's are now rendered with a new script. For some reason it automatically loads with a queue map.
Cave Johnson's voice files are controlled by global_ents_pti, that only works via queue maps.
The not visible parts: strange
Ending elevator video, once again the new scripts.
The elevator ends with the global_ents_pti: the rating screen. This also only shows up if you load it from the queue.
So yea, try to publish it, test it and improve if needed
Quote from The Chosen One on May 26, 2012, 12:01 pmSo, uploading it seems to fix the problems with the video screens and the end-of-level transitions when played through the queue. however, the voice files don't play, and the bug with the textures is still there.
I'm about 750 miles from my computer, however, so a copy of the VMF won't be available until Monday or so.
So, uploading it seems to fix the problems with the video screens and the end-of-level transitions when played through the queue. however, the voice files don't play, and the bug with the textures is still there.
I'm about 750 miles from my computer, however, so a copy of the VMF won't be available until Monday or so.