Please or Register to create posts and topics.

[PTI] Da-Thouhgts

PreviousPage 2 of 4Next

@HeadSohot Awesome trick to get to the final area but I'm not so evil to make ppl be ninja to solve my puzzle. The intended solution is quite in Portal spirit. As for the final part, it's right the way I designed it to be done.

@Slimpack Thanks. Realy it have one brash covered with nodraw texture and I've missed it somehow. As for your suggestion about getting back to the last room, I think that Portal is the game where you must think some steps ahead and if you havn't and failed that only teach you. So all I can say here is "Think ahead" :smile:

God bless the quick save's inventor...(Portal: Prelude)

Omitted the setup, which is all pretty straight forward. Let me know...

daGrey2.dem.zip

OMG. Man, you're awesome. But it still is not intended. You made amazing ninja jump that let you get back to painted vertical bridge.

EDIT. I've updated the map. It makes intended move easier to execute.

God bless the quick save's inventor...(Portal: Prelude)

OK, here it comes my solution. I know from Grey that my way to get the cube in the initial are is not intended though, so I might keep on searching a different one ;D

enSYl3SS1cE

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Really cool map, I had fun running back and forth planning each different part and replayed it a bunch of times :D
Thanks!

Also did a ninja run for funsies...
je9pO-c8pts

My God, sickle, amazing ninjaing! :notworthy:

EDIT

@Headshot: really clean solution with the vertical bridge man :thumbup: In the beginning, I thought that was the only way to reach the last area and asked Grey if the intended solution envolved a vertical bridge, but he said no :D So I continued finding other ways... I'll watch your first demo later today.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

That was a fun little brain-tickler! :-D
Here is my solution to the map. If the update made the intended move easier to execute, I didn't see how.
http://youtu.be/weWQsZs4FXk
The technique used also reminded me of Da-MaSK, but in that case the move was prevented by adding all that extra grating (not glass). ;) I just watched josepezdj's solution, and it seems such a move is intended this time, even though fairly unreliable to execute.

@Sicklebrick and HeadShot You're incredible ninjas. I don't even want to prevent all the crazy things you've done. Be cause it's useless :lol: .

@Calmly Frenetic Well done! It's absolutly what I originally designed. The only thing is the way of bringing the cube to the initial area - MarKiu's way is awesome and I admit it to be officially intended.

God bless the quick save's inventor...(Portal: Prelude)

I can't find MarKiu's way on the thread anywhere - what is the actual solution for that part btw?
(It's not a vertical bridge, right?)

Mark came up with his way of getting the cube to the initial area when he was testing the beta version. He sent me a demo then I rebuild the map a bit to avoid his ninja jump and introduced an easier way. It does't envolve using vertical bridge that only appear in one of HeadShot's demos.

God bless the quick save's inventor...(Portal: Prelude)
PreviousPage 2 of 4Next