Quote from
greykarel on March 11, 2013, 5:52 am
@HeadSohot Awesome trick to get to the final area but I'm not so evil to make ppl be ninja to solve my puzzle. The intended solution is quite in Portal spirit. As for the final part, it's right the way I designed it to be done.
@Slimpack Thanks. Realy it have one brash covered with nodraw texture and I've missed it somehow. As for your suggestion about getting back to the last room, I think that Portal is the game where you must think some steps ahead and if you havn't and failed that only teach you. So all I can say here is "Think ahead" 
@HeadSohot Awesome trick to get to the final area but I'm not so evil to make ppl be ninja to solve my puzzle. The intended solution is quite in Portal spirit. As for the final part, it's right the way I designed it to be done.
@Slimpack Thanks. Realy it have one brash covered with nodraw texture and I've missed it somehow. As for your suggestion about getting back to the last room, I think that Portal is the game where you must think some steps ahead and if you havn't and failed that only teach you. So all I can say here is "Think ahead" 
God bless the quick save's inventor...(Portal: Prelude)
Quote from
greykarel on March 11, 2013, 1:59 pm
OMG. Man, you're awesome. But it still is not intended. You made amazing ninja jump that let you get back to painted vertical bridge.
EDIT. I've updated the map. It makes intended move easier to execute.
OMG. Man, you're awesome. But it still is not intended. You made amazing ninja jump that let you get back to painted vertical bridge.
EDIT. I've updated the map. It makes intended move easier to execute.
God bless the quick save's inventor...(Portal: Prelude)
Quote from
greykarel on March 12, 2013, 10:05 am
@Sicklebrick and HeadShot You're incredible ninjas. I don't even want to prevent all the crazy things you've done. Be cause it's useless
.
@Calmly Frenetic Well done! It's absolutly what I originally designed. The only thing is the way of bringing the cube to the initial area - MarKiu's way is awesome and I admit it to be officially intended.
@Sicklebrick and HeadShot You're incredible ninjas. I don't even want to prevent all the crazy things you've done. Be cause it's useless
.
@Calmly Frenetic Well done! It's absolutly what I originally designed. The only thing is the way of bringing the cube to the initial area - MarKiu's way is awesome and I admit it to be officially intended.
God bless the quick save's inventor...(Portal: Prelude)
Quote from
greykarel on March 12, 2013, 2:43 pm
Mark came up with his way of getting the cube to the initial area when he was testing the beta version. He sent me a demo then I rebuild the map a bit to avoid his ninja jump and introduced an easier way. It does't envolve using vertical bridge that only appear in one of HeadShot's demos.
Mark came up with his way of getting the cube to the initial area when he was testing the beta version. He sent me a demo then I rebuild the map a bit to avoid his ninja jump and introduced an easier way. It does't envolve using vertical bridge that only appear in one of HeadShot's demos.
God bless the quick save's inventor...(Portal: Prelude)