[PTI] Da-Thouhgts
Quote from greykarel on March 8, 2013, 7:54 amA little map for experienced players.
Credits
Josepezdj for beta-testing and custom water texture.
MarKiu for beta testing and coming up with an awesome way to get the cube to the initial area that I left to be intended.
Omnicoder for TestChamberSign Maker.
A little map for experienced players.
Credits
Josepezdj for beta-testing and custom water texture.
MarKiu for beta testing and coming up with an awesome way to get the cube to the initial area that I left to be intended.
Omnicoder for TestChamberSign Maker.

Quote from HeadShot on March 8, 2013, 7:56 pmGot through... Probably unintended...? This is how I bounced to the final area.
2013-03-08_00002.jpg
Got through... Probably unintended...? This is how I bounced to the final area.
Quote from greykarel on March 9, 2013, 1:08 amHehe, this move is unintended ofc. Looks like I should have all the walls made of glass
Hehe, this move is unintended ofc. Looks like I should have all the walls made of glass

Quote from josepezdj on March 9, 2013, 3:46 amgreykarel wrote:Hehe, this move is unintended ofc. Looks like I should have all the walls made of glassHahaha... that sounds familiar to me...

Hahaha... that sounds familiar to me...
Quote from greykarel on March 9, 2013, 5:26 amjosepezdj wrote:Hahaha... that sounds familiar to me...No wonder. You know that general idea of this map came to me while I was playing your map "Da-MaSK". So prefix "Da" is some kind of reference to your map.

No wonder. You know that general idea of this map came to me while I was playing your map "Da-MaSK". So prefix "Da" is some kind of reference to your map.

Quote from josepezdj on March 9, 2013, 11:11 amGrey, I meant that I had to turn almost the entire map Da-MaSK into glass after all the unintended solutions some ppl like Shakky found!
Damn gels...
Grey, I meant that I had to turn almost the entire map Da-MaSK into glass after all the unintended solutions some ppl like Shakky found! Damn gels...
Quote from Slimpack on March 11, 2013, 4:41 amWow, this was one of the smartest Single player test chambers I've ever played. It took me a while to solve this, but I really liked it.
There was one thing I noticed though. In the last room where the exit door is, there seems to be a missing brush, or tile, or whatever the right term is, to the right of the observation window.
Also as a suggestion I think it would be a good idea to implement a way to get back into the last room easier after you've already been there. that way if you leave there without leaving a portal in there(and with the cube off of the button in there), you don't have to implement the solution of how to get there all over again. err I may have worded that poorly.
but anyway besides those I don't have any comments to make besides the fact that I think this map was one of the better Single Player maps I've ever played. Great job.
Wow, this was one of the smartest Single player test chambers I've ever played. It took me a while to solve this, but I really liked it.
There was one thing I noticed though. In the last room where the exit door is, there seems to be a missing brush, or tile, or whatever the right term is, to the right of the observation window.
Also as a suggestion I think it would be a good idea to implement a way to get back into the last room easier after you've already been there. that way if you leave there without leaving a portal in there(and with the cube off of the button in there), you don't have to implement the solution of how to get there all over again. err I may have worded that poorly.
but anyway besides those I don't have any comments to make besides the fact that I think this map was one of the better Single Player maps I've ever played. Great job.