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[PTI] Da-Thouhgts

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A little map for experienced players.

Credits

Josepezdj for beta-testing and custom water texture.
MarKiu for beta testing and coming up with an awesome way to get the cube to the initial area that I left to be intended.
Omnicoder for TestChamberSign Maker.

Click here to download Da-Thoughts

God bless the quick save's inventor...(Portal: Prelude)

Awesome map! Had much fun in this chamber. I can only recommend you to play it!

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Excellent puzzle! :notworthy: Many experienced players will enjoy this MUCH! :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Got through... Probably unintended...? This is how I bounced to the final area.

2013-03-08_00002.jpg

Hehe, this move is unintended ofc. Looks like I should have all the walls made of glass :lol:

God bless the quick save's inventor...(Portal: Prelude)
greykarel wrote:
Hehe, this move is unintended ofc. Looks like I should have all the walls made of glass :lol:

Hahaha... that sounds familiar to me... :lol:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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josepezdj wrote:
Hahaha... that sounds familiar to me...:lol:

No wonder. You know that general idea of this map came to me while I was playing your map "Da-MaSK". So prefix "Da" is some kind of reference to your map.:smile:

God bless the quick save's inventor...(Portal: Prelude)

Grey, I meant that I had to turn almost the entire map Da-MaSK into glass after all the unintended solutions some ppl like Shakky found! :lol: Damn gels... :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Another solution... Let me know!

DaGrey.dem.zip

Wow, this was one of the smartest Single player test chambers I've ever played. It took me a while to solve this, but I really liked it.

There was one thing I noticed though. In the last room where the exit door is, there seems to be a missing brush, or tile, or whatever the right term is, to the right of the observation window.

Also as a suggestion I think it would be a good idea to implement a way to get back into the last room easier after you've already been there. that way if you leave there without leaving a portal in there(and with the cube off of the button in there), you don't have to implement the solution of how to get there all over again. err I may have worded that poorly.

but anyway besides those I don't have any comments to make besides the fact that I think this map was one of the better Single Player maps I've ever played. Great job.

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