[PTI] [Coop] Elite Squad by marKiu
Quote from marKiu on January 23, 2013, 7:58 pmNice find! Still not intended
So hard to block all those unintended stuff in a Coop map...
I hope the new version will fix it finally. Thanks again Headshot!
Nice find! Still not intended
So hard to block all those unintended stuff in a Coop map...
I hope the new version will fix it finally. Thanks again Headshot!
Quote from HeadShot on January 23, 2013, 8:37 pmMore unintended, Marc. Sorry
Same drill as above if you wanna watch the demo.
MarcElite_v3.zip
More unintended, Marc. Sorry Same drill as above if you wanna watch the demo.
Quote from marKiu on January 24, 2013, 9:41 amAAAAAND AGAIN
HAHA
This feels more like a coop "breaking and fixing"
Ok map is updated again... You're getting closer btw.
AAAAAND AGAIN HAHA
This feels more like a coop "breaking and fixing"
Ok map is updated again... You're getting closer btw.
Quote from marKiu on January 24, 2013, 7:38 pmHoly Sh*t!!! That was better than the intended solution!
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Really HeadShot awesome solution!!! Very nice coop portalling back and forth...
Mhh I don't really want to block this solution. Do you want me to fix it or not?
Holy Sh*t!!! That was better than the intended solution!
Really HeadShot awesome solution!!! Very nice coop portalling back and forth...
Mhh I don't really want to block this solution. Do you want me to fix it or not?
Quote from HeadShot on January 24, 2013, 9:27 pmI'm glad you like it
and of course you can keep it in! I'm still very interested to see your intended solution though. My hunch from earlier versions was that it involves [spoiler]angled funnels[/spoiler]. I played around with [spoiler]an angled funnel from the lower angled surface[/spoiler] to reach the exit area, but successfully modified my original solutions before I had to try anything more exotic.
Coop can get pretty crazy! I definitely burned more brain cells grinding through this than any other chamber I've played in a long time. You'll have to show me what you intended... Then maybe we'll work on that coop chamber together
I'm glad you like it and of course you can keep it in! I'm still very interested to see your intended solution though. My hunch from earlier versions was that it involves
Coop can get pretty crazy! I definitely burned more brain cells grinding through this than any other chamber I've played in a long time. You'll have to show me what you intended... Then maybe we'll work on that coop chamber together
Quote from marKiu on January 25, 2013, 1:57 pmIf you are playing around [spoiler]with angled funnels you are definitely on the right track. You should give it a closer look
[/spoiler] Nice to hear that you enjoyed the playing the map and of course we can work on the chamber together... I'll catch you later man, probably on monday! Cheers
If you are playing around

Quote from HeadShot on January 25, 2013, 6:46 pmI have plenty of time invested in this map, so I'll definitely go for the intended solution. But first you'll have to remove my newest solution or I won't be able to focus on your trick!
It has the same opening and ending concepts with a pretty major simplification in the middle...
MarcElite_v5.zip
I have plenty of time invested in this map, so I'll definitely go for the intended solution. But first you'll have to remove my newest solution or I won't be able to focus on your trick! It has the same opening and ending concepts with a pretty major simplification in the middle...
Quote from marKiu on January 31, 2013, 9:52 amAfter playtesting with HeadShot I've updated the map once again...
Hopefully for the last time
Big thanks again HeadShot!
After playtesting with HeadShot I've updated the map once again...
Hopefully for the last time
Big thanks again HeadShot!
Quote from HeadShot on January 31, 2013, 7:12 pmMy solution to the updated version. Clean, and finally requires [spoiler]angled funnels[/spoiler], but I have no clue if it's close to the intended method....
MarcElite_v6.zip
My solution to the updated version. Clean, and finally requires