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[PTI] [Coop] Elite Squad by marKiu

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Nice find! Still not intended :(
So hard to block all those unintended stuff in a Coop map...
I hope the new version will fix it finally. Thanks again Headshot!

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

More unintended, Marc. Sorry :) Same drill as above if you wanna watch the demo.

MarcElite_v3.zip

AAAAAND AGAIN :D HAHA
This feels more like a coop "breaking and fixing" :P
Ok map is updated again... You're getting closer btw.

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Aren't you running out of portable surfaces? :lol:

MarcElite_v4.zip

Holy Sh*t!!! That was better than the intended solution! :notworthy:

Really HeadShot awesome solution!!! Very nice coop portalling back and forth...
Mhh I don't really want to block this solution. Do you want me to fix it or not?

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

I'm glad you like it :lol: and of course you can keep it in! I'm still very interested to see your intended solution though. My hunch from earlier versions was that it involves

Spoiler
angled funnels
. I played around with
Spoiler
an angled funnel from the lower angled surface
to reach the exit area, but successfully modified my original solutions before I had to try anything more exotic.

Coop can get pretty crazy! I definitely burned more brain cells grinding through this than any other chamber I've played in a long time. You'll have to show me what you intended... Then maybe we'll work on that coop chamber together :)

If you are playing around

Spoiler
with angled funnels you are definitely on the right track. You should give it a closer look :)
Nice to hear that you enjoyed the playing the map and of course we can work on the chamber together... I'll catch you later man, probably on monday! Cheers

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

I have plenty of time invested in this map, so I'll definitely go for the intended solution. But first you'll have to remove my newest solution or I won't be able to focus on your trick! :) It has the same opening and ending concepts with a pretty major simplification in the middle...

MarcElite_v5.zip

After playtesting with HeadShot I've updated the map once again...
Hopefully for the last time :D
Big thanks again HeadShot!

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

My solution to the updated version. Clean, and finally requires

Spoiler
angled funnels
, but I have no clue if it's close to the intended method....

MarcElite_v6.zip
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