[PTI] Chander Test 12

Quote from josepezdj on September 24, 2012, 4:18 amChander, I wrote a personal message to you the other day, but it seems that you don't visit your "User Control Panel" too often
[spoiler]For the first part, I can still do dispite of the changes, much more clean and elegant than in previous version I must say
My doubt is I can still perform the same final fling + bouncing to the exit door that I did in previous video, and without even using the floor button at the final area. What I would need to know is if the intended solution envolves bringing blue (bounce) gel to the first area, because I still can do... I've spent 1 whole day avoiding the usage of the blue gel in the first room and painting it with white (conversion) gel almost completely in order to be able to climb up with the light bridge to grab the cube from its second position but there is a ledge I cannot pass beyond...[/spoiler]
Chander, I wrote a personal message to you the other day, but it seems that you don't visit your "User Control Panel" too often

Quote from pm_Chander on September 25, 2012, 8:17 amFor josepezdj:
I read your post, and realized that there are still problems with the card. I will correct this in the new version.
I'm from Ukraine
For josepezdj:
I read your post, and realized that there are still problems with the card. I will correct this in the new version.
I'm from Ukraine

Quote from josepezdj on September 25, 2012, 8:55 amThanks Chander! I'm impatient to play the new version
(hopefully the definitive one
)
EDIT
Ok, man... here we go again... I would think this one is the intended solution, if only you would have set the bridge like in this version from the beginning
I mean, I don't really think this solution is completely intended because if the bridge would be set up as in previous version I wouldn't the hell know how the fu#/* would I be able to grab the cube from its second position to carry it on to the final area!
Damn, I'm so tired, go to sleep
Chander, I look forward to hear your comments
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GoodnightEDIT II
[spoiler]Chander, I've sent a new pm to you, please read it and reply whenever you have some free time, thanks!
[/spoiler]
EDIT III
Haha... I'll try v1.5 when I can
......BUT... I think I may bring some blue gel (again) to the first area... Chander, you will end up driving me crazy!!
EDIT IV (lol...)
Chander, I told you it's still possible to bring bouncing gel to the initial area... check:
[spoiler]eypFLB9KNNY[/spoiler]
[spoiler]You should add another glass hanging from the ceiling (with same size than the one in the exit area) or maybe a grate in the initial area in order to prevent that.[/spoiler][spoiler]Would you please tell me if your intended solution requires blue gel in the initial area at any time? tell me just that[/spoiler]
Thanks Chander! I'm impatient to play the new version (hopefully the definitive one
)
EDIT
Ok, man... here we go again... I would think this one is the intended solution, if only you would have set the bridge like in this version from the beginning I mean, I don't really think this solution is completely intended because if the bridge would be set up as in previous version I wouldn't the hell know how the fu#/* would I be able to grab the cube from its second position to carry it on to the final area!
Damn, I'm so tired, go to sleep Chander, I look forward to hear your comments
Goodnight
EDIT II

EDIT III
Haha... I'll try v1.5 when I can ......BUT... I think I may bring some blue gel (again) to the first area... Chander, you will end up driving me crazy!!
EDIT IV (lol...)
Chander, I told you it's still possible to bring bouncing gel to the initial area... check:
Quote from pm_Chander on October 3, 2012, 12:53 pmFor josepezdj:
[spoiler]In my conception blue gel in the first room is not needed[/spoiler]
[spoiler]But once it comes out so let it be an alternative solution[/spoiler]
For josepezdj:

Quote from josepezdj on October 6, 2012, 5:57 amVery clever changes this time Chander for the v1.6... now I sincerely cannot go further!
My only remaining 2 hypothesis are these:
1. [spoiler]OR you can manage to keep 1 portal beyond the fizzlers (into the exit door area) and leave that area to reach the initial area somehow by bouncing with the gel (which I'm not able to achieve). To later use the catapult and reach the exit ledge.[/spoiler]
2. [spoiler]OR you manage to make any sort of self boucing cannon maneuver with the blue painted surfaces to enter one portal with a certain angle that allows you to reach that exit ledge after getting out from the other portal...[/spoiler]
I hate to not find the intended solution while I'm creating an alternative version of this map
Very clever changes this time Chander for the v1.6... now I sincerely cannot go further!
My only remaining 2 hypothesis are these:
1.
2.
I hate to not find the intended solution while I'm creating an alternative version of this map
Quote from pm_Chander on October 6, 2012, 3:22 pmFor josepezdj:
[spoiler]In fact, I did not change intended solutions. It works in all versions.
(Spoiler: from fizzler field, you can go to the button in last room until the paint in the air.)[/spoiler]
For josepezdj:
(Spoiler: from fizzler field, you can go to the button in last room until the paint in the air.)

Quote from josepezdj on October 7, 2012, 5:21 amChander, I know your intended solution now! but I refused to believe that was it
[spoiler]So, using the funnel to fling the blue gel through 2 floor portals and then quickly pass across the fizzler, press the button and open new portals quickly to paint at the other side to later bounce to the exit after you jumped from the catapult????[/spoiler] You have to be SOOOO fast!
I'll try that (again) though...
Anyway, that cheered me up to make the alternate version! (I think you'll like my solution more
)
EDIT
OK, I did it after 8 tries (and not too polite
if I may say):
[spoiler]Bd9Fp2naFAA[/spoiler]
Chander, I know your intended solution now! but I refused to believe that was it
I'll try that (again) though...
Anyway, that cheered me up to make the alternate version! (I think you'll like my solution more )
EDIT
OK, I did it after 8 tries (and not too polite if I may say):
Quote from pm_Chander on October 7, 2012, 2:57 pmI see. But it's my decision. I think that it is achievable. You was doing more difficult tricks.
Waiting for your version.
I see. But it's my decision. I think that it is achievable. You was doing more difficult tricks.
Waiting for your version.
Quote from greykarel on October 7, 2012, 3:47 pmHi, Chander. I tried this map earlier but failed to progress any far. May be I try again some day but not now (too tired to blow my mind with such a puzzle
)
Hey, ain't you notified on new private message. I sent you one three days ago and can see you havn't read it yet.
Hi, Chander. I tried this map earlier but failed to progress any far. May be I try again some day but not now (too tired to blow my mind with such a puzzle )
Hey, ain't you notified on new private message. I sent you one three days ago and can see you havn't read it yet.

Quote from josepezdj on October 8, 2012, 3:28 ampm_Chander wrote:I see. But it's my decision. I think that it is achievable. You was doing more difficult tricks.
Waiting for your version.Chander, please do not get me wrong... this map is brilliant, the intended solution too, and you are an excellent puzzle maker! Maybe it's just that I spent SOOO much time playing it, and found so much good stuff thank to it, that I think this map offers many more options than in a first moment one could think
... seriously.
I'm trying to hurry up with my version to send it to you quickly, but I'm finishing also other map and besides, there's too much useless stuff to erase/tweak when you convert a map from the puzzle maker to .vmf... AND as I map the new ideas, other new great ideas come to my mind!! I've even designed an AWESOME easter egg too!!
Be prepared....
![]()
(This time I'll wait for Mr. Chander's solution video
)
Waiting for your version.
Chander, please do not get me wrong... this map is brilliant, the intended solution too, and you are an excellent puzzle maker! Maybe it's just that I spent SOOO much time playing it, and found so much good stuff thank to it, that I think this map offers many more options than in a first moment one could think ... seriously.
I'm trying to hurry up with my version to send it to you quickly, but I'm finishing also other map and besides, there's too much useless stuff to erase/tweak when you convert a map from the puzzle maker to .vmf... AND as I map the new ideas, other new great ideas come to my mind!! I've even designed an AWESOME easter egg too!!
Be prepared....
(This time I'll wait for Mr. Chander's solution video )