Please or Register to create posts and topics.

[PTI] Chander Test 12

PreviousPage 2 of 2

Chander, I wrote a personal message to you the other day, but it seems that you don't visit your "User Control Panel" too often :)

Spoiler
For the first part, I can still do dispite of the changes, much more clean and elegant than in previous version I must say :) My doubt is I can still perform the same final fling + bouncing to the exit door that I did in previous video, and without even using the floor button at the final area. What I would need to know is if the intended solution envolves bringing blue (bounce) gel to the first area, because I still can do... I've spent 1 whole day avoiding the usage of the blue gel in the first room and painting it with white (conversion) gel almost completely in order to be able to climb up with the light bridge to grab the cube from its second position but there is a ledge I cannot pass beyond...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

For josepezdj:
I read your post, and realized that there are still problems with the card. I will correct this in the new version.
I'm from Ukraine

Thanks Chander! I'm impatient to play the new version :thumbup: (hopefully the definitive one :wink:)

EDIT

Ok, man... here we go again... I would think this one is the intended solution, if only you would have set the bridge like in this version from the beginning :) I mean, I don't really think this solution is completely intended because if the bridge would be set up as in previous version I wouldn't the hell know how the fu#/* would I be able to grab the cube from its second position to carry it on to the final area!

Damn, I'm so tired, go to sleep :snooze: Chander, I look forward to hear your comments :thumbup:
Goodnight

-dBYgwkxUmI

EDIT II

Spoiler
Chander, I've sent a new pm to you, please read it and reply whenever you have some free time, thanks! :thumbup:

EDIT III

Haha... I'll try v1.5 when I can :thumbup: ......BUT... I think I may bring some blue gel (again) to the first area... Chander, you will end up driving me crazy!! :lol:

EDIT IV (lol...)

Chander, I told you it's still possible to bring bouncing gel to the initial area... check:


Spoiler
You should add another glass hanging from the ceiling (with same size than the one in the exit area) or maybe a grate in the initial area in order to prevent that.

Spoiler
Would you please tell me if your intended solution requires blue gel in the initial area at any time? tell me just that

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

For josepezdj:

Spoiler
In my conception blue gel in the first room is not needed

Spoiler
But once it comes out so let it be an alternative solution

Very clever changes this time Chander for the v1.6... now I sincerely cannot go further! :(

My only remaining 2 hypothesis are these:

1.

Spoiler
OR you can manage to keep 1 portal beyond the fizzlers (into the exit door area) and leave that area to reach the initial area somehow by bouncing with the gel (which I'm not able to achieve). To later use the catapult and reach the exit ledge.

2.

Spoiler
OR you manage to make any sort of self boucing cannon maneuver with the blue painted surfaces to enter one portal with a certain angle that allows you to reach that exit ledge after getting out from the other portal...

I hate to not find the intended solution while I'm creating an alternative version of this map :notwant:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

For josepezdj:

Spoiler
In fact, I did not change intended solutions. It works in all versions.
(Spoiler: from fizzler field, you can go to the button in last room until the paint in the air.)

Chander, I know your intended solution now! but I refused to believe that was it :(

Spoiler
So, using the funnel to fling the blue gel through 2 floor portals and then quickly pass across the fizzler, press the button and open new portals quickly to paint at the other side to later bounce to the exit after you jumped from the catapult????
You have to be SOOOO fast!

I'll try that (again) though...

Anyway, that cheered me up to make the alternate version! (I think you'll like my solution more :))

EDIT

OK, I did it after 8 tries (and not too polite :D if I may say):

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I see. But it's my decision. I think that it is achievable. You was doing more difficult tricks.
Waiting for your version.

Hi, Chander. I tried this map earlier but failed to progress any far. May be I try again some day but not now (too tired to blow my mind with such a puzzle :smile:)
Hey, ain't you notified on new private message. I sent you one three days ago and can see you havn't read it yet.

God bless the quick save's inventor...(Portal: Prelude)
pm_Chander wrote:
I see. But it's my decision. I think that it is achievable. You was doing more difficult tricks.
Waiting for your version.

Chander, please do not get me wrong... this map is brilliant, the intended solution too, and you are an excellent puzzle maker! Maybe it's just that I spent SOOO much time playing it, and found so much good stuff thank to it, that I think this map offers many more options than in a first moment one could think :) ... seriously.

I'm trying to hurry up with my version to send it to you quickly, but I'm finishing also other map and besides, there's too much useless stuff to erase/tweak when you convert a map from the puzzle maker to .vmf... AND as I map the new ideas, other new great ideas come to my mind!! I've even designed an AWESOME easter egg too!! :D

Be prepared.... :wink:

(This time I'll wait for Mr. Chander's solution video :notworthy: )

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
PreviousPage 2 of 2