[PTI] Chander Test 12
Quote from pm_Chander on September 7, 2012, 5:08 pm(sensation of paint)
Thank josepezdj for helping in debug a map!
(sensation of paint)
Thank josepezdj for helping in debug a map!

Quote from josepezdj on September 11, 2012, 8:48 amChander, I'm completely stuck. I have to admit it. [spoiler]I think it all starts getting up to the area where the gel button is, by flipping the ceiling panel of this room and getting up there using the orange funnel, but how the heck are we supposed to get the orange funnel??[/spoiler]
Is there any hint you can give?
Chander, I'm completely stuck. I have to admit it.
Is there any hint you can give?
Quote from marKiu on September 11, 2012, 11:36 amWow... what a great map again
And in the end all fits together perfectly... The useage of the gel is awesome and I couldn't find many unintended stuff even with white gel. I think this is one of your best maps! Not in difficulty but the puzzle itself is awesome.
I'm recording a solution video!There are no hard agility moves or crazy laserpuzzles ( my brain is still hurting from Jonatans and Xtregers maps
) just simple logic. I can only recommend playing this one. 5/5
Wow... what a great map again
And in the end all fits together perfectly... The useage of the gel is awesome and I couldn't find many unintended stuff even with white gel. I think this is one of your best maps! Not in difficulty but the puzzle itself is awesome.
I'm recording a solution video!
There are no hard agility moves or crazy laserpuzzles ( my brain is still hurting from Jonatans and Xtregers maps ) just simple logic. I can only recommend playing this one. 5/5
Quote from pm_Chander on September 11, 2012, 12:54 pmFor josepezdj:
[spoiler]Use the blue funnel[/spoiler]
For josepezdj:
Quote from sicklebrick on September 11, 2012, 3:09 pmHehe, I feel bad now.. didn't play this at first 'cause I thought it was a PTI remake of one of your other maps >.< Really good though, took me like 30mins just to figure out where to start!
I managed to paint the moving platform by dropping it from the orange funnel and hitting a side-on floor portal so it comes out the other side at an angle (no need to move cube). Waiting around for funnels was a bit frustrating, but other than that awesome mapCheers!
Hehe, I feel bad now.. didn't play this at first 'cause I thought it was a PTI remake of one of your other maps >.< Really good though, took me like 30mins just to figure out where to start!
I managed to paint the moving platform by dropping it from the orange funnel and hitting a side-on floor portal so it comes out the other side at an angle (no need to move cube). Waiting around for funnels was a bit frustrating, but other than that awesome map Cheers!
Quote from pm_Chander on September 12, 2012, 2:44 pmmarKiu again you show me unintended solution. Thanks for gameplay!
I fixed this.
What do you think about Chander Test 10 ver.3 ?
marKiu again you show me unintended solution. Thanks for gameplay!
I fixed this.
What do you think about Chander Test 10 ver.3 ?
Quote from marKiu on September 14, 2012, 6:03 pmI played it some weeks ago... I'll upload a video for chander test 10 soon...
I found a new solution for this maps aswell... It's pretty similar to my last one. I'll mke a short video too.
I played it some weeks ago... I'll upload a video for chander test 10 soon...
I found a new solution for this maps aswell... It's pretty similar to my last one. I'll mke a short video too.

Quote from josepezdj on September 14, 2012, 6:41 pmI've played and finished version 1.2. I think it must not be completely intended though
I never used that button near the exit door area, so I guess Chander, you should fix something again...
Check the video and let me know:
I want you to know that I've spent like 1 hour trying to figure out the intended solution, to understand how should I use the elements in the exit door area, but it seems that today is not my day... sorry. Maybe tomorow I wake up with new ideas!! (this happens a real lot
)
I've played and finished version 1.2. I think it must not be completely intended though
I never used that button near the exit door area, so I guess Chander, you should fix something again...
Check the video and let me know:
I want you to know that I've spent like 1 hour trying to figure out the intended solution, to understand how should I use the elements in the exit door area, but it seems that today is not my day... sorry. Maybe tomorow I wake up with new ideas!! (this happens a real lot )
Quote from pm_Chander on September 19, 2012, 1:38 pmThanks josepezdj for gameplay (marvelous solution!)
I fixed some bugs in the ver. 1.3
Thanks josepezdj for gameplay (marvelous solution!)
I fixed some bugs in the ver. 1.3