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[PTI] Baboona

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Yes, the sphere has been removed; it just seemed more distraction than anything else. This map was made with the vanilla PTI editor and that's all the textures it provides, though I do agree with you. I tried to break up the monotony with some "decorations." As far as getting stuck in the pit, there is a portable surface on the ceiling so you can get out, though that doesn't help you much if you lost the gun as well; I have no idea how that would happen.

Spoiler
The lightbridges are used to hold the cube above the button. You can just drop and run, but the intended solution requires that you drop it "remotely" when you are on the other moving platform.
Not sure how you finished the map without doing that. There are multiple ways to solve the side chambers, and your way is fine with me, though it would seem a more deadly solution. Thanks for playing and commenting.

Sry Roger, I forgot to rate it! There you have my 5/5! :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Hi, Roger. Nice and easy puzzle. No tricks, just logic. After I'd finished the map I watched Jose's last video (and sorry, Jose, I lol on the mess with your solution for the final part). My way is much simpler.
Still I like it. 5/5.

YeS5U5AaiMY

God bless the quick save's inventor...(Portal: Prelude)

@greykarel: yep, that's the intended solution. You can also do a similar thing with the second cube using the other moving platform.

greykarel wrote:
Hi, Roger. Nice and easy puzzle. No tricks, just logic. After I'd finished the map I watched Jose's last video (and sorry, Jose, I lol on the mess with your solution for the final part). My way is much simpler.

LOL... Yeah! way simpler than mine! :thumbup: But I somehow liked mine most and it even made me think of a few good things for a future tricky puzzle :wink:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
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