Please or Register to create posts and topics.

prop_portal not working?[Solved]

PreviousPage 2 of 2
yohoat9 wrote:
Vordwann wrote:
That would be one standard issue custom cartridge env_projectedtexture. Note: Only one can be active at a time in your map.

I know but look at the bumpmaps and everything, it looks great!

The bumpmaps are also effected by env_projectedtextures. I agree with iWork though. It needs some ambient light or at least a shadow controller to change the intensity/color of the shadows.

My Maps:
[spoiler][SP] Alternate[/spoiler]

I got solved the problem, as someone said, the 'Start active' option is broken and thats why they spawn on map orign, so I made logic_auto and OnMapSpawn>blu_portal>SetActivatedState>1>0.0

iWork925 wrote:
The shadows are a little to dark for my liking.

It was just placeholder and for testing.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

BTW: You can also make a trigger to place the portal properly with the NewLocation output. Only thing with that is that you have to put 6 coordnates in the parameter: "X, Y, Z, Pitch, Yaw, Roll"

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
PreviousPage 2 of 2