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prop_portal not working?[Solved]

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Yyep, again here with problems. I tried to make prop_autoportal to my level but its not working right way.
There is picture for it.

Spoiler
Image

And I did read from Valve Developer Community about prop_portals but it didnt helped much. Anyone got ideas how to fix this annoying problem? :angrysquare:

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

Warning: Bad placement of a prop_portal will cause the location of the portal to revert to the map's origin.

Protip: Place the portal properly. The red arrow should be facing out and the flag should be facing down.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
Warning: Bad placement of a prop_portal will cause the location of the portal to revert to the map's origin.

Protip: Place the portal properly. The red arrow should be facing out and the flag should be facing down.

Err. What flag? I see the red line and its facing out but flag, I dont see any flags there?

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

on the object property, there is a category called "flag"

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

Portals also break if they start on. You have to activate them sometime after the map loads.

Pitk?korva wrote:
Yyep, again here with problems. I tried to make prop_autoportal to my level but its not working right way.
There is picture for it.

Spoiler
Image

And I did read from Valve Developer Community about prop_portals but it didnt helped much. Anyone got ideas how to fix this annoying problem? :angrysquare:

Holy hell can you give me some lighting tips because that looks freaking amazing.

Portal 1.5 http://www.moddb.com/mods/portal-15

That would be one standard issue custom cartridge env_projectedtexture. Note: Only one can be active at a time in your map.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Place portals as you would place placement helpers.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Vordwann wrote:
That would be one standard issue custom cartridge env_projectedtexture. Note: Only one can be active at a time in your map.

I know but look at the bumpmaps and everything, it looks great!

Portal 1.5 http://www.moddb.com/mods/portal-15

The shadows are a little to dark for my liking.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
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