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Projected Textures: ingame and Hammer

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Are you using the standard elevator instances?... cause I didnt think they have env_projectedtexture in them normally.

All you can do then, is use triggers to turn them off, when you get out of sight of them, so only 1 is ever enabled at a time.

Rob.

My Portal2 Map: Trapped

My Travel Blog:
Image

Oh, I got it working. Had to turn up the brightness a LOT, and used a trigger to enable the projected_texture

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