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problems with PakRat

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I've added a custom sound to my map, and pakRat doesn't 'auto' to find it. Then I added it manually, and it makes the map invalid. I'm obviously doing something wrong, I just don't know what! I even added more textures and stock sounds, and pakRat still doesn't even read that there are more resources...

Use the .VPK packaging method for Portal 2 maps - it's Valve-made, and unlike Pakrat, is designed for Portal 2. ;)

Here's info on how to make your .VPK.

There is no "N" in "Turret."

packbsp and pakrat have various issues with l4d+ games. You might as well just use Valve's bspzip since it'll always work, they release new versions with every game.

Quote:
Use the .VPK packaging method for Portal 2 maps - it's Valve-made, and unlike Pakrat, is designed for Portal 2.

Can't package custom sounds in VPKs or replace default files; things of those natures must be embedded in the bsp.

thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?

lanz wrote:
thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?

http://developer.valvesoftware.com/wiki/BSPZIP gives command line usage.

omnicoder, you-are-awesome

lanz wrote:
thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?

I made a topic about how I do this.
I just make a txt file and list the files there, and hamer automatically includes them to the bsp:

mapping-help/include-pack-things-into-a-bsp-my-way-t2761.html

-= Check out my maps: workshop, and their .vmf sources: homepage =-
Omnicoder wrote:
Can't package custom sounds in VPKs or replace default files; things of those natures must be embedded in the bsp.

Could you add a bit more detail about this? By "custom sounds" do you mean replacements for preexisting sounds, or is it something else?

terr

it's making your own sounds, OR altering the preexisting sounds, and including them on your map.
I actually made a tutorial about it based off DaMaGeppi's method, here...
http://youtu.be/OInSauhy33M

Dang, that sound pretty crappy, so you can't even add your own sound effects to go with new models, at least not through VPKing...

Does L4D2 or Alien Swarm do that as well, or is it some Valve-bug within the Portal 2 authoring tools?

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