problems with PakRat
Quote from lanz on June 8, 2011, 3:29 pmI've added a custom sound to my map, and pakRat doesn't 'auto' to find it. Then I added it manually, and it makes the map invalid. I'm obviously doing something wrong, I just don't know what! I even added more textures and stock sounds, and pakRat still doesn't even read that there are more resources...
I've added a custom sound to my map, and pakRat doesn't 'auto' to find it. Then I added it manually, and it makes the map invalid. I'm obviously doing something wrong, I just don't know what! I even added more textures and stock sounds, and pakRat still doesn't even read that there are more resources...
Quote from Will T. on June 8, 2011, 3:33 pmUse the .VPK packaging method for Portal 2 maps - it's Valve-made, and unlike Pakrat, is designed for Portal 2.
Use the .VPK packaging method for Portal 2 maps - it's Valve-made, and unlike Pakrat, is designed for Portal 2.
Quote from Omnicoder on June 8, 2011, 3:35 pmpackbsp and pakrat have various issues with l4d+ games. You might as well just use Valve's bspzip since it'll always work, they release new versions with every game.
Quote:Use the .VPK packaging method for Portal 2 maps - it's Valve-made, and unlike Pakrat, is designed for Portal 2.Can't package custom sounds in VPKs or replace default files; things of those natures must be embedded in the bsp.
packbsp and pakrat have various issues with l4d+ games. You might as well just use Valve's bspzip since it'll always work, they release new versions with every game.
Can't package custom sounds in VPKs or replace default files; things of those natures must be embedded in the bsp.
Quote from lanz on June 8, 2011, 5:33 pmthanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?
thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?
Quote from Omnicoder on June 8, 2011, 5:37 pmlanz wrote:thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?http://developer.valvesoftware.com/wiki/BSPZIP gives command line usage.
http://developer.valvesoftware.com/wiki/BSPZIP gives command line usage.
Quote from DaMaGepy on June 9, 2011, 8:21 amlanz wrote:thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?I made a topic about how I do this.
I just make a txt file and list the files there, and hamer automatically includes them to the bsp:mapping-help/include-pack-things-into-a-bsp-my-way-t2761.html
I made a topic about how I do this.
I just make a txt file and list the files there, and hamer automatically includes them to the bsp:
mapping-help/include-pack-things-into-a-bsp-my-way-t2761.html
Quote from Terr on June 10, 2011, 4:32 pmOmnicoder wrote:Can't package custom sounds in VPKs or replace default files; things of those natures must be embedded in the bsp.Could you add a bit more detail about this? By "custom sounds" do you mean replacements for preexisting sounds, or is it something else?
Could you add a bit more detail about this? By "custom sounds" do you mean replacements for preexisting sounds, or is it something else?
Quote from lanz on June 10, 2011, 6:09 pmterr
it's making your own sounds, OR altering the preexisting sounds, and including them on your map.
I actually made a tutorial about it based off DaMaGeppi's method, here...
http://youtu.be/OInSauhy33M
terr
it's making your own sounds, OR altering the preexisting sounds, and including them on your map.
I actually made a tutorial about it based off DaMaGeppi's method, here...
http://youtu.be/OInSauhy33M
Quote from Terr on June 10, 2011, 6:22 pmDang, that sound pretty crappy, so you can't even add your own sound effects to go with new models, at least not through VPKing...
Does L4D2 or Alien Swarm do that as well, or is it some Valve-bug within the Portal 2 authoring tools?
Dang, that sound pretty crappy, so you can't even add your own sound effects to go with new models, at least not through VPKing...
Does L4D2 or Alien Swarm do that as well, or is it some Valve-bug within the Portal 2 authoring tools?