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Portalgun animation question

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Nice! Thanks for sharing, mate :thumbup: I'll play around with it.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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No problem. But remember that you can't embed strings in RunScriptCode, the full code I used was longer and involved calling a function added through RunScriptFile. I abbreviated for simplicity.

Falsi sumus crusto!

yah, I never got this to work, if anyone has any viable solution I am still interested :)



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Sorry, I don't think there is. VALVe didn't expose the generic SetAnimation function from the CBaseAnimating class to Squirrel, so I can check if it's finished its main animation and change its bodygroups but not start a new sequence playing. :(

Falsi sumus crusto!

Hey,

By animate do you mean the pick up/take off GLaDOS animations from the offical campaign?

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