Portal 3?
Quote from Pitkakorvaa on January 19, 2013, 1:07 pmFelixGriffin wrote:They'd need tofind something entirely unprecedented, like adding the gels to P2. Nobody would have expected that after playing P1.Gels were presented in a "Tag: power of paint" game for the first time as far as I know, and they collaborated with Valve to make these testing elements into Portal 2.
Gels were presented in a "Tag: power of paint" game for the first time as far as I know, and they collaborated with Valve to make these testing elements into Portal 2.
Quote from FelixGriffin on January 19, 2013, 2:54 pmYes, but nobody expected them to add gels after playing P1.
Yes, but nobody expected them to add gels after playing P1.
Quote from Pitkakorvaa on January 20, 2013, 6:00 amI think nobody expected them to add any other new testing elements, like funnels, lasers, faith plates, etc. after playing P1. Pretty much everything was new in Portal 2.
I think nobody expected them to add any other new testing elements, like funnels, lasers, faith plates, etc. after playing P1. Pretty much everything was new in Portal 2.
Quote from FelixGriffin on January 20, 2013, 10:00 amTrue. Very true.
Although the Blue Portals people did manage to make lasers, but they acted more like real-life lasers would.
True. Very true.
Although the Blue Portals people did manage to make lasers, but they acted more like real-life lasers would.

Quote from BenVlodgi on February 9, 2013, 4:14 amIf I remember correctly from a conversation I had with one of the Valve devs...lasers, tractor beams, and light bridges were items that the original Portal 1 team had experimented with but they didn't have enough time get them to a releasable state. Since Portal 1 was more of a demo, they were keeping it fairly simple as well.
If I remember correctly from a conversation I had with one of the Valve devs...lasers, tractor beams, and light bridges were items that the original Portal 1 team had experimented with but they didn't have enough time get them to a releasable state. Since Portal 1 was more of a demo, they were keeping it fairly simple as well.
Quote from Lpfreaky90 on February 9, 2013, 9:14 amBenVlodgi wrote:If I remember correctly from a conversation I had with one of the Valve devs...lasers, tractor beams, and light bridges were items that the original Portal 1 team had experimented with but they didn't have enough time get them to a releasable state. Since Portal 1 was more of a demo, they were keeping it fairly simple as well.Wasn't that from the final hours of portal 2?
I also remember this.
Wasn't that from the final hours of portal 2?
I also remember this.
Quote from Shane on February 9, 2013, 3:47 pmNot sure where they'd take the story next, unless they start with a new protagonist but I'd play it.
Not sure where they'd take the story next, unless they start with a new protagonist but I'd play it.

Quote from BenVlodgi on February 11, 2013, 2:06 amLpfreaky90 wrote:BenVlodgi wrote:If I remember correctly from a conversation I had with one of the Valve devs...lasers, tractor beams, and light bridges were items that the original Portal 1 team had experimented with but they didn't have enough time get them to a releasable state. Since Portal 1 was more of a demo, they were keeping it fairly simple as well.Wasn't that from the final hours of portal 2?
I also remember this.That is possible... or we were in a group conversation
Wasn't that from the final hours of portal 2?
I also remember this.
That is possible... or we were in a group conversation
Quote from Omega720 on May 10, 2013, 2:28 pmGravity altering, more outdoorsiness, different cubes, colour coded lasers, altering the portal gun etc.
Gravity altering, more outdoorsiness, different cubes, colour coded lasers, altering the portal gun etc.
Quote from FelixGriffin on May 10, 2013, 7:01 pmGravity altering is hard unless you use the PUNT cube. More cubes and outdoorsiness, maybe.
Gravity altering is hard unless you use the PUNT cube. More cubes and outdoorsiness, maybe.