Portal 2 map fullbright after publishing to the workshop
Quote from CoreyB on April 17, 2013, 3:14 amHello i have published my map to the workshop and it is in fullbright. But when it is not published the light is fine. Can someone please help me. This issue is very irritating. The light sources i am currently using for the part im publishing for my map. Are two light strips scaled at 10.00 and a skybox. Thank you
Hello i have published my map to the workshop and it is in fullbright. But when it is not published the light is fine. Can someone please help me. This issue is very irritating. The light sources i am currently using for the part im publishing for my map. Are two light strips scaled at 10.00 and a skybox. Thank you
Quote from CoreyB on April 17, 2013, 9:15 pmNo hey mate i figured it out, it was just the wrong bsp. The bsp i was using was in the sdk_content, when i should have been using the bsp from portal2/maps All good
No hey mate i figured it out, it was just the wrong bsp. The bsp i was using was in the sdk_content, when i should have been using the bsp from portal2/maps All good
Quote from FelixGriffin on April 18, 2013, 8:36 amThe BSP is created there after compiling, then copied to /maps.
The BSP is created there after compiling, then copied to /maps.
Quote from Gemarakup on April 18, 2013, 9:51 amFelixGriffin wrote:The BSP is created there after compiling, then copied to /maps.Manually?
Manually?
Quote from Lpfreaky90 on April 18, 2013, 9:58 amyishbarr wrote:FelixGriffin wrote:The BSP is created there after compiling, then copied to /maps.Manually?
No; it's the copy line; the last option in the expert compile; it's done automatically
Manually?
No; it's the copy line; the last option in the expert compile; it's done automatically