Please or Register to create posts and topics.

[ Portal 2 Coop Mod ] beGLADOS

PreviousPage 7 of 8Next

Eh, still works for atlas. Pbody though, that's a different story. Measure movements, look triggers, !picker, etc doesn't work.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Don't measure_movements still work if you use !red or !blue (or !activator or such)?

Falsi sumus crusto!

Nope, tried all of these, none work:

Red, blue, Orange, !red, !blue, !orange, !player_red, !player_blue, !player_orange, etc. the only one that works in !player, which only functions for atlas. Apparently that means no custom weapons for pbody, which I was disappointed about, considering that I am redoing my gravity gun from scratch to almost exactly copy the hl2 gun.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Have you tried changing it dynamically with AddOutput?

Falsi sumus crusto!

Hmm, not yet. Either way if it works or doesn't, at least pbody can have a portal gun and atlas can use a gravity gun/paint gun

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Hello all,

Because the project is not makeable, i send the concept to Valve, we need you to help the project ! :)

http://steamcommunity.com/sharedfiles/f ... =226208699

That's not the purpose of Greenlight. You're meant to get it started before publishing it and add your own screens. If you've hardly started, it's not a good idea to get it on Greenlight. As mentioned, before you're going to manage getting people on your team, you need to convince them that it's worth it (More screenshots for example). Valve has nothing to do with this mod until you add it to the Greenlight voting section and get it on to steam.

But i just want to send the concept to Valve because we can't make this mod.

The script of Portal 2 is uneditable.

That's not really how Greenlight works. It's not for giving ideas to Valve, it's for checking if other people like your idea/game. If they do, you are the one who makes it, not Valve. They just put it on their store (for a humble $100 if I remember correctly) because they are nice like that.

- Science isn't about why, it's about why not!

Yea, a project as unrealistic as this would get little to no attention, mainly considering the fact that this is a huge project and has little promise.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
PreviousPage 7 of 8Next