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Particle editor, Commentary node adder and material editor!

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http://steampowered.com/v/index.php?are ... 1621&cc=US

Quote:
A new Source SDK Beta has been released. To access the Beta, go to File -> Settings, and on the Account tab will be a drop down. Select Source SDK Beta, and then allow Steam to restart itself. The specific changes for this Beta include:

Enhancements
* Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
* Updated SDK source code for Orange Box mods
* Added example particle system files to SDK content

Bug Fixes
* Updated Linux binaries and makefiles for dedicated servers and server plugins
* The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved

Known Issues
* SDK shaders have not yet been updated for Orange Box games
* New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine

And to think I spent so much time trying to reverse engineer the particle files :) I was able to change a few of the parameters such as the partial effects name,the textures it used or the color of the effect (fizzlers) I had even gotten it to load the files header and print out a list of the particles parameters, unfortunately schoolwork consumed me and I was unable to finish it. Oh well in the end I am just happy to be able to make these cool effects now! :)

Remmiz wrote:
http://steampowered.com/v/index.php?area=posts&id=1621&cc=US

Quote:
A new Source SDK Beta has been released. To access the Beta, go to File -> Settings, and on the Account tab will be a drop down. Select Source SDK Beta, and then allow Steam to restart itself. The specific changes for this Beta include:

Enhancements
* Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
* Updated SDK source code for Orange Box mods
* Added example particle system files to SDK content

Bug Fixes
* Updated Linux binaries and makefiles for dedicated servers and server plugins
* The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved

Known Issues
* SDK shaders have not yet been updated for Orange Box games
* New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine

but how can you launch them from SDK?

Image
http://thespaceturkey.wordpress.com/
The following statement is false
The preceding statement is true

To use the new tools you add -tools to the target on a short cut. Open the portal shortcut and change the target from:

"C:Program FilesSteamsteam.exe" -applaunch 400

to

"C:Program FilesSteamsteam.exe" -applaunch 400 -tools

and the game will open and the editors will open.

How do you make these effects? Is there any guide?

Due to my larger participation in tf2maps.net I'm posting all the goos stuff over there, http://forums.tf2maps.net/showthread.php?t=2472&page=3 I made an intro thread that should get you started, I'm trying to pool all the knowledge I can on it so POST WHAT YOU FIND and I'll stick it all into one place

Quote:
* Updated SDK source code for Orange Box mods

Forgive me if I'm wrong but that means only one thing....... Proper Portal mods!!!

youme wrote:

Quote:
* Updated SDK source code for Orange Box mods

Forgive me if I'm wrong but that means only one thing....... Proper Portal mods!!!

Unless it doesn't include the code for Portal and just the new engine things that came with Orange Box...I'll have to create a mod and take a peek through the code here in a bit.

E1025 wrote:
To use the new tools you add -tools to the target on a short cut. Open the portal shortcut and change the target from:

"C:Program FilesSteamsteam.exe" -applaunch 400

to

"C:Program FilesSteamsteam.exe" -applaunch 400 -tools

and the game will open and the editors will open.

How do you make these effects? Is there any guide?

but it said the tools were included in the SDK... i see none. i even browsed the sdk orangebox bin folder... nothing there about particles

Image
http://thespaceturkey.wordpress.com/
The following statement is false
The preceding statement is true

Ah, why not. Why wouldn't some of us make commentaries?

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

FYI: its fixed now, you can save all the effects you make.

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