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panels problem

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Lostprophetpunk wrote:
It seems like it's the outputs of your button.

Have your func_brush (the panel) tied to your animating panel (the prop_dynamic in which you chose a model).

You should have a logic_auto with the output of...

Code: Select all
OnMapSpawn -> (name of func_brush)->SetParentAttachmentMaintainOffset -> panel_attach
Make that 'fire once only'.

Why fire once only?
I thought that logic_auto works like a "global" trigger_once. Yet, why is there a "remove on fire" flag?

neco wrote:
Why fire once only?
I thought that logic_auto works like a "global" trigger_once. Yet, why is there a "remove on fire" flag?

It was in the tutorial I watched on youtube when I first learned panels. He never explained why it was fire once only.

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Nevermind, I just wanted to understand. I was confused when I saw the above mentionned flag.

Lol fire only once is used on trigger_multiples and buttons and such. Like if you had a prop_button:

OnPressed > point_template > ForceRespawn > Fireonlyonce
OnPressed > panel_arm > Setanimation > open
OnUnpressed > panel_arm > Setanimation > open

It would always open/close the panel, but will only drop the cube once.

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