paint_sphere problem with visibility
Quote from PortalCombat on October 26, 2011, 3:13 pmThanks for your answer Raidix!
Iam really happy about the fact, that you noticed the same problem. So its not just me.I think this could really be the problem at all.
Because Iam really using great amount of 'paint_sphere' with the same name.- But do you know how many 'paint_sphere' I can trigger at the same time?
- And which delay do I need between the next triggering of them?
Thanks for your answer Raidix!
Iam really happy about the fact, that you noticed the same problem. So its not just me.
I think this could really be the problem at all.
Because Iam really using great amount of 'paint_sphere' with the same name.
- But do you know how many 'paint_sphere' I can trigger at the same time?
- And which delay do I need between the next triggering of them?
Quote from Raidix on October 26, 2011, 4:07 pmPortalCombat wrote:- But do you know how many 'paint_sphere' I can trigger at the same time?
- And which delay do I need between the next triggering of them?No idea, sorry...
I didn't use any 'paint_sphere' entities in my map (because I didn't know them, lol) so I don't know how they work and how much they 'cost'. You will probably have to try and find out what works.I will give those paint_spheres a try when I make another map like gelocity, so I will tell you as soon as I know better.
- And which delay do I need between the next triggering of them?
No idea, sorry...
I didn't use any 'paint_sphere' entities in my map (because I didn't know them, lol) so I don't know how they work and how much they 'cost'. You will probably have to try and find out what works.
I will give those paint_spheres a try when I make another map like gelocity, so I will tell you as soon as I know better.
Quote from PortalCombat on October 26, 2011, 5:02 pmI just created an simple test map and now Iam really confused.
I just build up an large room with 250, 500, 750, and 1000 'paint_sphere' triggered
with several buttons and 1 button to trigger them all together.Then I connected as client and pressed each button
=> all buttons, even the one with 2500 of them worked!The whole map was painted with gel and all of it was visible.
---
Does it matter if the players are able to see the 'paint_sphere' in the moment of painting?
I just tried 1 big room without any extra walls in it.
So maybe with some more walls it would be different? ... will test it tomorrow.
I just created an simple test map and now Iam really confused. ![]()
I just build up an large room with 250, 500, 750, and 1000 'paint_sphere' triggered
with several buttons and 1 button to trigger them all together.
Then I connected as client and pressed each button
=> all buttons, even the one with 2500 of them worked!
The whole map was painted with gel and all of it was visible.
---
Does it matter if the players are able to see the 'paint_sphere' in the moment of painting?
I just tried 1 big room without any extra walls in it.
So maybe with some more walls it would be different? ... will test it tomorrow. ![]()
Quote from Vordwann on October 26, 2011, 6:26 pmIf you did it on map spawn and you started in an elevator I don't think the player should be able to see anything fishy by the time they get in the room...
If you did it on map spawn and you started in an elevator I don't think the player should be able to see anything fishy by the time they get in the room...
[spoiler][SP] Alternate[/spoiler]
Quote from PortalCombat on October 27, 2011, 3:25 pmok, I have tested some more stuff and I dont understand the problem.
At my test map I have 4 rooms:
- 1 room with 1500 'paint_sphere' and 25 'info_paint_sprayer' and normal light
- 1 room with 1000 'pant_sphere' and no light (complete darkness)
- 1 room with some buttons to trigger the paintWhen I press the button to activate all paint-entities it paints the whole map perfectly.
I dont know why it doesnt work on my race map.
ok, I have tested some more stuff and I dont understand the problem. ![]()
At my test map I have 4 rooms:
- 1 room with 1500 'paint_sphere' and 25 'info_paint_sprayer' and normal light
- 1 room with 1000 'pant_sphere' and no light (complete darkness)
- 1 room with some buttons to trigger the paint
When I press the button to activate all paint-entities it paints the whole map perfectly.
I dont know why it doesnt work on my race map. ![]()
Quote from Lpfreaky90 on October 28, 2011, 5:00 ammaybe upload the vmf and let someone look at it?
maybe upload the vmf and let someone look at it?
Quote from PortalCombat on October 29, 2011, 4:35 amok, I have uploaded my files to WIP section.
Could someone look into my vmfs, please?
ok, I have uploaded my files to WIP section.
Could someone look into my vmfs, please?
Quote from PortalCombat on October 31, 2011, 3:31 amCould someone download my Map from WIP-Section and look into my vmf's, please?
I really want to know, what's the problem with my map.
Could someone download my Map from WIP-Section and look into my vmf's, please?
I really want to know, what's the problem with my map. ![]()
Quote from baca25 on October 31, 2011, 3:56 amDid you turn "Paint in map" to "Yes" in the map properties...? Paint doesn't show when that isn't enabled, but you probably did that.
If not, go to "Map" ---> "Map Properties" -----> turn "Paint in map" to "Yes"
Did you turn "Paint in map" to "Yes" in the map properties...? Paint doesn't show when that isn't enabled, but you probably did that.
If not, go to "Map" ---> "Map Properties" -----> turn "Paint in map" to "Yes"
Mapping Since May 21, 2011
Quote from PortalCombat on November 2, 2011, 8:07 ampush!
Some people already downloaded my map, but no comments yet.
Could someone please look into my vmf's?
Download: [beta] gel race tunnel
push!
Some people already downloaded my map, but no comments yet. ![]()
Could someone please look into my vmf's?
Download: [beta] gel race tunnel

