Paint Gun / Parenting to Portal Gun
Quote from shielawin on June 2, 2012, 5:30 amas i viewed on all of the posts, this makes me interest as this contributes ideas to everyone who could possibly encounter the same problem.
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Today I caught myself smiling with my dark ops knife for no reason. then I realized I was thinking about you
as i viewed on all of the posts, this makes me interest as this contributes ideas to everyone who could possibly encounter the same problem.
______________________
Today I caught myself smiling with my dark ops knife for no reason. then I realized I was thinking about you
Quote from Lpfreaky90 on June 2, 2012, 6:08 amshielawin wrote:as i viewed on all of the posts, this makes me interest as this contributes ideas to everyone who could possibly encounter the same problem.I have absolutely no idea what you are trying to say here.
I have absolutely no idea what you are trying to say here.
Quote from CamBen on June 2, 2012, 5:25 pmlpfreaky90 wrote:shielawin wrote:as i viewed on all of the posts, this makes me interest as this contributes ideas to everyone who could possibly encounter the same problem.I have absolutely no idea what you are trying to say here.
I think they are saying that they are a bot.
I have absolutely no idea what you are trying to say here.
I think they are saying that they are a bot.
Aperture Science: We do our science asbestos we can!
Quote from RubbishyUsername on June 6, 2012, 5:19 ammsleeper wrote:FelixGriffin wrote:it doesn't turn upwards or downwards. For my puzzle that's necessary.Portals.
That is basically the only puzzle in ReepBlue's a little higher: making forward flying gel upward flying gel.

Portals.
That is basically the only puzzle in ReepBlue's a little higher: making forward flying gel upward flying gel.

Quote from inovative thinker on June 13, 2012, 9:39 pmI figured out how to make this work. make a func_physbox in the shape of your gun with the following settings:
prop_data:small_metal
set preferred carry angles: 0, 0, 0
solid to world
FLAGS
Start alseep: on
Use preferrd carry angles: on
generate output on +USE: on
physgun can always pick up: onsome of these may be unnessicary, but it DOES work.
I figured out how to make this work. make a func_physbox in the shape of your gun with the following settings:
prop_data:small_metal
set preferred carry angles: 0, 0, 0
solid to world
FLAGS
Start alseep: on
Use preferrd carry angles: on
generate output on +USE: on
physgun can always pick up: on
some of these may be unnessicary, but it DOES work.