Packrat & Cold Conundrum
Quote from Groxkiller585 on January 8, 2011, 2:22 pmkataruna wrote:I first played Packrat and found this thread which was for both maps. So I went back to Portal and played Cold Conundrum as well before making any comments. Both maps were great. I had a lot of fun playing them. They weren't too hard. And they weren't one of those maps which make you go crazy with flinging and jumping and such uninventive stuffYeah, I had to invent the word "uninventive" as my English is not very good.
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But I had a little confusion. You talk about ice floors and ice doors. I did see them in the map but I failed to see any difference they make from normal floors and normal doors. I played the map just like I play any other map without ice floors or ice doors. Can you give me a little hint or something?
Keep up the good work man.
By the way, what does BTS mean guys?
[spoiler]Ice Floors have a very slippery qulaity to them; try running then stopping on it, or putting a turret on it. They slide 'n slide.
Ice Doors are different in that they switch from a portalalbe surface (frozen) to an unportalable surface.(unfrozen) In Portal you could only have one or the other, and needed pistons to change it. (like the flipping walls in Cold Conundrum) Also, while unfrozen the player can go through them, unlike the pistons.[/spoiler]


But I had a little confusion. You talk about ice floors and ice doors. I did see them in the map but I failed to see any difference they make from normal floors and normal doors. I played the map just like I play any other map without ice floors or ice doors. Can you give me a little hint or something?
Keep up the good work man.
By the way, what does BTS mean guys?
Ice Doors are different in that they switch from a portalalbe surface (frozen) to an unportalable surface.(unfrozen) In Portal you could only have one or the other, and needed pistons to change it. (like the flipping walls in Cold Conundrum) Also, while unfrozen the player can go through them, unlike the pistons.

Quote from kataruna on January 8, 2011, 2:34 pmGroxkiller585 wrote:[spoiler]Ice Floors have a very slippery qulaity to them; try running then stopping on it, or putting a turret on it. They slide 'n slide.
Ice Doors are different in that they switch from a portalalbe surface (frozen) to an unportalable surface.(unfrozen) In Portal you could only have one or the other, and needed pistons to change it. (like the flipping walls in Cold Conundrum) Also, while unfrozen the player can go through them, unlike the pistons.[/spoiler]Running? I have been playing Portal for 4 years and I don't know how to run; if you mean something faster than normal walking. How is it done? Thanks.
Ice Doors are different in that they switch from a portalalbe surface (frozen) to an unportalable surface.(unfrozen) In Portal you could only have one or the other, and needed pistons to change it. (like the flipping walls in Cold Conundrum) Also, while unfrozen the player can go through them, unlike the pistons.
Running? I have been playing Portal for 4 years and I don't know how to run; if you mean something faster than normal walking. How is it done? Thanks.
Quote from Whysopro? on January 8, 2011, 3:29 pmNo he still means normal movement. No such thing as running in portal.
However hopping repeatedly does increase your speed but I think everyone knows that.
No he still means normal movement. No such thing as running in portal.
However hopping repeatedly does increase your speed but I think everyone knows that.
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Quote from Groxkiller585 on January 9, 2011, 10:00 pmWhysopro? wrote:No he still means normal movement. No such thing as running in portal.However hopping repeatedly does increase your speed but I think everyone knows that.
Yeah, sorry. Forgot in Portal you can't run, though I call it sprinting. I meant walking.
However hopping repeatedly does increase your speed but I think everyone knows that.
Yeah, sorry. Forgot in Portal you can't run, though I call it sprinting. I meant walking.

Quote from xdiesp on May 26, 2011, 9:52 pmReally next dimension stuff, primarily devious puzzles in a perfect package. Now in hindsight, with P2 out, I start noticing how more variety (mechanics, themes) could have made P1 maps more... colourful. But it's good nonetheless, basically a distilled version of the same core mechanics.
Really next dimension stuff, primarily devious puzzles in a perfect package. Now in hindsight, with P2 out, I start noticing how more variety (mechanics, themes) could have made P1 maps more... colourful. But it's good nonetheless, basically a distilled version of the same core mechanics.
Quote from vallibus on October 10, 2012, 8:32 pmHello all,
How do you install Packrat and Cold Conundrum? I've downloaded Groxfiles.zip but see no guidance on how to install. Thanks for any assistance.
Vallibus
Hello all,
How do you install Packrat and Cold Conundrum? I've downloaded Groxfiles.zip but see no guidance on how to install. Thanks for any assistance.
Vallibus
Quote from Lpfreaky90 on October 10, 2012, 8:41 pmvallibus wrote:Hello all,How do you install Packrat and Cold Conundrum? I've downloaded Groxfiles.zip but see no guidance on how to install. Thanks for any assistance.
Vallibus
You install this just as all the other portal 1 maps:
Download the zip,
unzip it.
browse to steam/steamapps/~username~/portal/portal
copy the files inside the maps folder to
portal/portal/maps
and the files inside the scripts folder to
portal/portal/scripts
(if that folder doesn't exist, create it)that should do it
How do you install Packrat and Cold Conundrum? I've downloaded Groxfiles.zip but see no guidance on how to install. Thanks for any assistance.
Vallibus
You install this just as all the other portal 1 maps:
Download the zip,
unzip it.
browse to steam/steamapps/~username~/portal/portal
copy the files inside the maps folder to
portal/portal/maps
and the files inside the scripts folder to
portal/portal/scripts
(if that folder doesn't exist, create it)
that should do it