Packrat & Cold Conundrum
Quote from Groxkiller585 on December 25, 2010, 9:32 amFinally managed to get these uploaded to TWP.com.
Anywho this is Packrat and Cold Conundrum. Packrat was the first map I ever made, and CC is alot better IMO and updated. This is a double upload, for seperate ones plase head here:
http://myaperturelabs.com/viewfiles.php ... xkiller585Packrat is my first ever map. As a result, quality is not at it's highest, mostly with shadows.
Cold Conundrum involves 2 new puzzle elements: Ice Doors and Ice Floors. I invented Ice Doors; a friend by the name of Ark11 had the idea for Ice Floors. This map is newer and as a result has better quality of both puzzles and eye candy.
File Name: Groxfiles.zip
File Size: 32.67?MiB
Packrat & Cold Conundrum
Finally managed to get these uploaded to TWP.com.
Anywho this is Packrat and Cold Conundrum. Packrat was the first map I ever made, and CC is alot better IMO and updated. This is a double upload, for seperate ones plase head here:
http://myaperturelabs.com/viewfiles.php ... xkiller585
Packrat is my first ever map. As a result, quality is not at it's highest, mostly with shadows.
Cold Conundrum involves 2 new puzzle elements: Ice Doors and Ice Floors. I invented Ice Doors; a friend by the name of Ark11 had the idea for Ice Floors. This map is newer and as a result has better quality of both puzzles and eye candy.
File Name: Groxfiles.zip
File Size: 32.67?MiB
Packrat & Cold Conundrum

Quote from Whysopro? on December 25, 2010, 1:21 pmYou don't have to care much for eye candy as long as it's not fullbright. =)
Sounds pretty cool I will check em' out.
You don't have to care much for eye candy as long as it's not fullbright. =)
Sounds pretty cool I will check em' out.
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Quote from Whysopro? on December 26, 2010, 5:11 pmOkay I just finished CC and I have many thoughts to share.
First off...For the long metal hallway I suggest you make a door there because right away I skipped the whole system you had setup with the buttons.
As for the eye candy, I actually have to say that the metal walls had too much detail. Just my opinion though. I felt confused when looking at them sometimes. Sorry >_< You obviously spent a crap load of time on them.
Everything else was great! Ice, lighting, theroy. It was all great, but, I could ninja the whole level.
Okay I just finished CC and I have many thoughts to share.
First off...For the long metal hallway I suggest you make a door there because right away I skipped the whole system you had setup with the buttons.
As for the eye candy, I actually have to say that the metal walls had too much detail. Just my opinion though. I felt confused when looking at them sometimes. Sorry >_< You obviously spent a crap load of time on them.
Everything else was great! Ice, lighting, theroy. It was all great, but, I could ninja the whole level.
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Quote from Whysopro? on December 26, 2010, 5:52 pmAs for the Pakrat chamber...I didn't even complete that because I tried it twice and the door that leads out of the liquid chamber got flipped every time. When it was supposed to open it was closed...
Then I actually managed to fully trap myself in that room by emancipating the cube I put on the 2nd button. =/
As for the Pakrat chamber...I didn't even complete that because I tried it twice and the door that leads out of the liquid chamber got flipped every time. When it was supposed to open it was closed...
Then I actually managed to fully trap myself in that room by emancipating the cube I put on the 2nd button. =/
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Quote from Jthm on December 26, 2010, 5:58 pmIt's too bad you didn't make the contest with Cold Conundrum. I really liked the way you used the Ice Mechanic. I never felt too confused with it so you introduced it fairly well. The turrets felt kinda out of place and were proably not needed. Another thing is that you should have gave an indication that some of the doors opened automatically, I spent a lot of time searching for a way to open the door. Besides those small nitpicks the map was a lot fun and you spent much time to detail. Good job!
It's too bad you didn't make the contest with Cold Conundrum. I really liked the way you used the Ice Mechanic. I never felt too confused with it so you introduced it fairly well. The turrets felt kinda out of place and were proably not needed. Another thing is that you should have gave an indication that some of the doors opened automatically, I spent a lot of time searching for a way to open the door. Besides those small nitpicks the map was a lot fun and you spent much time to detail. Good job!
Quote from Groxkiller585 on December 27, 2010, 9:43 am[spoiler]Well, since I map with indicator lights, I would assume the player would realize the door auto-opens since there's no lights going to it. I really don't know how to indicate it, a sign would seem a bit wierd.[/spoiler]
[spoiler]How did you bypass the puzzle? Pretty sure I fixed that, there's a door in the way.
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If you mean the long metal hall that connects to the chamber with 2 Ice Doors then that is no bug, you can try to do that first, though you don't succeed without the box from the other half.[/spoiler]

If you mean the long metal hall that connects to the chamber with 2 Ice Doors then that is no bug, you can try to do that first, though you don't succeed without the box from the other half.

Quote from Mek on December 27, 2010, 10:49 amOh, it took me nearly 1,5 hour to complete these maps and I had much fun. Thank you very much for making them!
The puzzles were the right difficulty, eye-candy was good and I loved the BTS areas.
However, I have discovered a little bug (see the screenshot). For future reference, you can avoid this by filling the little space between the floor and the wall with an INVISIBLE-textured brush (see the example map if you don't know what I am talking about).
Keep it up, looking forward to more maps!
Oh, it took me nearly 1,5 hour to complete these maps and I had much fun. Thank you very much for making them!
The puzzles were the right difficulty, eye-candy was good and I loved the BTS areas.
However, I have discovered a little bug (see the screenshot). For future reference, you can avoid this by filling the little space between the floor and the wall with an INVISIBLE-textured brush (see the example map if you don't know what I am talking about).
Keep it up, looking forward to more maps!
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Whysopro? on December 27, 2010, 1:14 pmI don't really know what's it's called, portal bumping maybe? I dunno I just completed the puzzle by shooting and backing into my portals instead of actually creating a path for the energy ball.
I don't really know what's it's called, portal bumping maybe? I dunno I just completed the puzzle by shooting and backing into my portals instead of actually creating a path for the energy ball.
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Quote from Groxkiller585 on December 27, 2010, 1:28 pmWhysopro?:
[spoiler]Well in that case you used what would be considered "advanced" techniques. Most people cannot do portal tunneling (what that is) so it isn't a bug so much as you used a different method to beat the puzzle. How you got the energy ball without a box though, puzzles me, as the first one absolutely requires it without cheating. The second one cannot be put in the ball catcher without activating the Ice Door, which requires not one but TWO boxes for the box-only buttons.[/spoiler]
Mek:
[spoiler]That's a good idea, never though of that before. thanks, I'll be sure to add it in future maps!
GLaD you had fun with the maps. Also, since people say Portal is about 4 hours long...does that mean these two maps = 1/4th of portal in terms of time?! (in your case) O.O[/spoiler]
EDIT: If it isn't too much trouble, do you guys mind making me demos of your playthroughs? I like watching other beat my puzzles, they sometimes do it in ways I didn't expect.
Whysopro?:
Mek:

EDIT: If it isn't too much trouble, do you guys mind making me demos of your playthroughs? I like watching other beat my puzzles, they sometimes do it in ways I didn't expect.

Quote from Whysopro? on December 27, 2010, 1:54 pmSure I will get workin' on one. BTW I also found a small, but funny hitch with your button systems.
When a player stands on it, it seems that your other trigger (for boxes only) does not get disabled. This means *heehee* that when you walk off the button with a box on it, the button springs up and the box hops into the air! =D
BOING!
EDIT: With me being the perfectionist I am...this is going to take a while to get it just right. But I can tell you now that I can beat it in 1:30s.
Sure I will get workin' on one. BTW I also found a small, but funny hitch with your button systems.
When a player stands on it, it seems that your other trigger (for boxes only) does not get disabled. This means *heehee* that when you walk off the button with a box on it, the button springs up and the box hops into the air! =D
BOING!
EDIT: With me being the perfectionist I am...this is going to take a while to get it just right. But I can tell you now that I can beat it in 1:30s.
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