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Odd Problem With Exploding Entities

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Yeah it seems that whenever it comes within ~250 units of a portal the damn thing explodes. I tried using a prop_physics with the same settings and that acted exactly the same. Unfortunately.

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I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
Yeah it seems that whenever it comes within ~250 units of a portal the damn thing explodes. I tried using a prop_physics with the same settings and that acted exactly the same. Unfortunat?y.

Maybe use a damage filter? I'm not sure and at this point i cannot test it, but it might work?

Okay, ive made some progress! Made a func_physbox with the model parented to it as a prop_dynamic_override, doesnt explode near portals! Now all I have to do is make it break when it hits the ground. Preferably without an overly complex useage of triggers and func_portal_detectors.

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I think in terms of boolean variables. Generally, it makes things easier.
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