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OCD Mappers

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I learned that no matter how hard I try to make a map perfect, someone will spot something wrong or have an "issue" with something so tiny and insignificant.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
I learned that no matter how hard I try to make a map perfect, someone will spot something wrong or have an "issue" with something so tiny and insignificant.

It's call standard.

By the time you are 40 years old, you will have higher standard too.

I don't care about point entities I set them once with the entity tool and afterwards they will stay where they are. I often have strange brushwork going on and I love the destruction theme even if it takes very long to build. I don't nodraw the outsides of my map. My desk is messy, too. ^^

The Aperture Alpha
A map pack coming soon. - click for more information
Image
BrainstoneX wrote:
I don't care about point entities I set them once with the entity tool and afterwards they will stay where they are. I often have strange brushwork going on and I love the destruction theme even if it takes very long to build. I don't nodraw the outsides of my map. My desk is messy, too. ^^

*hears satchmo faint*

I am not really that obsessive with my mapping. I do make sure everything is aligned brushwise, and entities etc are near the brushes etc they are working with.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
BrainstoneX wrote:
I don't nodraw the outsides of my map.

It's not necessary to do that anyway. It happens automatically during compilation.

(Just thought I'd mention this, since it seems to be a common misconception that you have to make all outside walls nodraw in order to improve performance.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
BrainstoneX wrote:
I don't nodraw the outsides of my map.

It's not necessary to do that anyway. It happens automatically during compilation.

(Just thought I'd mention this, since it seems to be a common misconception that you have to make all outside walls nodraw in order to improve performance.)

I thought this before but I realised that it will not draw it outside the leafs. The only reason may be is to make it look neater when you are making rooms. That way you can toggle nodraw using the button on the menu bar on the end to easily select and see what is inside your rooms.

?????????????????????????????TWP Releases | My Workshop

** Raises hand slowly after HMW **

I align pretty much everything to the grid. I have pack-rat OCD, so it wouldn't surprise me if I'm a compulsive perfectionist as well. You'll also notice that every single map I've made is clean. I also obsess over 1-pixel texture alignments. D:

On the other hand, my desk is incredibly messy. I have little level concept drawings laying about, empty cups sitting around, and even some food wrappers.

My desk in 2004:
Image

My desk in 2010:
Image

Some things just don't change.

hahah wow. Compared to yours, mine needs a cleanup.

P.S. I'm sorry to say, that lamp is a little more of an angle than the other picture...

?????????????????????????????TWP Releases | My Workshop
Quote:
P.S. I'm sorry to say, that lamp is a little more of an angle than the other picture...

The light_spot effect is optimized by adjusting the height and grid position so that the most commonly used surface of the desk is illuminated.

I optimize each of my maps with successive versions, so my desk logically has different updated versions too.

2010 version is the most updated one.

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