msleeper wrote:
You should never spend time working on aesthetics until your actual puzzle is nearly or fully complete. You are simply wasting your time if you bother with lights, details, or anything beyond absolute basic brushwork, until the map/puzzle's gameplay is complete.
Results from an incomplete puzzle and added complications make the puzzle dificult or impossible to fix. This can cause the project to become a lost cause.
msleeper wrote:
You should never spend time working on aesthetics until your actual puzzle is nearly or fully complete. You are simply wasting your time if you bother with lights, details, or anything beyond absolute basic brushwork, until the map/puzzle's gameplay is complete.
Results from an incomplete puzzle and added complications make the puzzle dificult or impossible to fix. This can cause the project to become a lost cause.