Object's Angles
Quote from chimera201 on February 2, 2012, 5:45 amMaybe you are trying to make something that is similar to a new element(cube holder) in Rexaura. Ask Mevious
Maybe you are trying to make something that is similar to a new element(cube holder) in Rexaura. Ask Mevious
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from spongylover123 on February 2, 2012, 9:26 am@josepezdj
I'll try that,but if it doesnt work or loocks weird, I'll scrape it.@chimera201
I think Mevious use the output "DisableMotion"
I dont think Portal supports .nut scripting.
@josepezdj
I'll try that,but if it doesnt work or loocks weird, I'll scrape it.
@chimera201
I think Mevious use the output "DisableMotion"
I dont think Portal supports .nut scripting.
Quote from spongylover123 on February 3, 2012, 11:00 amDouble posting because of update
of my map,well it works, but many of my friends who playtested this say its wierd if the cube's get fizzled if the throw it or if they stand on it.
Double posting because of update
of my map,
well it works, but many of my friends who playtested this say its wierd if the cube's get fizzled if the throw it or if they stand on it.
Quote from josepezdj on February 3, 2012, 11:24 amHey spongylover123,
I think it won't be weird if you put some sign around warning about it... like that one of the companion cube grabbed by the player, with the heart broken above...
Or any signage with a cube and another overlay with an "X" on it saying "don't..."
Hey spongylover123,
I think it won't be weird if you put some sign around warning about it... like that one of the companion cube grabbed by the player, with the heart broken above...
Or any signage with a cube and another overlay with an "X" on it saying "don't..."
Quote from spongylover123 on February 3, 2012, 10:18 pmThat solves the "not allowed to rotate the cube part",
but doesnt solve script function of changing the cube's angles.
That solves the "not allowed to rotate the cube part",
but doesnt solve script function of changing the cube's angles.
Quote from josepezdj on February 4, 2012, 1:37 amI think the easiest way would be to use func_door_rotatings or move_linears tied to the cube... and forget about scripting.
Give it a try.
I think the easiest way would be to use func_door_rotatings or move_linears tied to the cube... and forget about scripting.
Give it a try.
Quote from spongylover123 on February 4, 2012, 11:44 amthe func_door_rotating and linears are really complicated if you have 6 angles. Scripting seems much easier to do
the func_door_rotating and linears are really complicated if you have 6 angles. Scripting seems much easier to do










