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New Undicovered Portal Mechanics

While clicking around YouTube I found this video:

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about the Portal 2 DLC made exclusively for owners of the Razer Sixense Motion Controller, which led me to This website.

Now, does anyone know if the PC version of Hammer can support these new mechanics? Obviously the controls aren't compatible, and I've thought of ways to work around that, but can the elements be created without massive code-digging or scripting?

BTW, I don't want to sound too possesive, but my recreation of these maps is in development, so please don't make a copy of them.

Seeing the Logic?

Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]

This thread already exists somewhere.

Portal 1.5 http://www.moddb.com/mods/portal-15
yohoat9 wrote:
This thread already exists somewhere.

That one speculates on just the cube. I'm looking for all of the mechanics.

Seeing the Logic?

Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]

What other important mechanics are there?

Portal 1.5 http://www.moddb.com/mods/portal-15

Moving/rotating portals I'm assuming.

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AntiVector wrote:
BTW, I don't want to sound too possesive, but my recreation of these maps is in development, so please don't make a copy of them.

Image

Also, link to previous thread.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
Hober wrote:
AntiVector wrote:
BTW, I don't want to sound too possesive, but my recreation of these maps is in development, so please don't make a copy of them.

Image

Well, they're obviously going to be modified to account for the lack of any Sixense Motion Controller, just recreating the geometry and some semi-similar puzzles.

But if you're doubting even that, then that challenge will be accepted as soon as I finish making the E3 Complete Pack.

Besides, a prop_scalable (if they worked in P2) would be perfect for the cube.

Seeing the Logic?

Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]
AntiVector wrote:
But if you're doubting even that, then that challenge will be accepted as soon as I finish making the E3 Complete Pack.

Nah, I believe you'll do it. I just doubt anyone who had the same idea as you would be stopped by you asking them to.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster