New mod release: Thinking with Time Machine.
Quote from FelixGriffin on May 21, 2014, 6:16 pmJust a small note: I once talked to the creator and he's extremely averse to any sort of collaboration--he showed me a screenshot of one of the VMF files, which has relays strewn all over the map with I/O bouncing between them just to make it harder for anyone to decompile it and use the concept.
Just a small note: I once talked to the creator and he's extremely averse to any sort of collaboration--he showed me a screenshot of one of the VMF files, which has relays strewn all over the map with I/O bouncing between them just to make it harder for anyone to decompile it and use the concept.
Quote from Dafflewoctor on May 22, 2014, 7:02 amFelixGriffin wrote:Just a small note: I once talked to the creator and he's extremely averse to any sort of collaboration--he showed me a screenshot of one of the VMF files, which has relays strewn all over the map with I/O bouncing between them just to make it harder for anyone to decompile it and use the concept.That's really sad. What a waste of a potentially great test element.

That's really sad. What a waste of a potentially great test element.

Quote from Sejievan on May 22, 2014, 9:28 amFelixGriffin wrote:Just a small note: I once talked to the creator and he's extremely averse to any sort of collaboration--he showed me a screenshot of one of the VMF files, which has relays strewn all over the map with I/O bouncing between them just to make it harder for anyone to decompile it and use the concept.He didn't changed to scripting?, i saw on the moddb page in one pic he talking something like that =/

He didn't changed to scripting?, i saw on the moddb page in one pic he talking something like that =/
Quote from FelixGriffin on May 22, 2014, 11:54 amNo, I offered him the script from The Shadows of Time as a basis and he turned it down. His method seems to be a huge number of path_tracks parented to the player with a counter that unparents them at regular intervals, then kills them all and spawns new ones.
No, I offered him the script from The Shadows of Time as a basis and he turned it down. His method seems to be a huge number of path_tracks parented to the player with a counter that unparents them at regular intervals, then kills them all and spawns new ones.
Quote from radelite on May 26, 2014, 1:21 amreepblue wrote:TheTobbell wrote:I used to love making mappacks for Portal 2, but now because of the flawed workshop system where you can't release a package of maps without some jerk playing the last map of the pack and being all: "I DON'T GET IT THUMBS DOWN, LEARN TO MAP, CHECK OUT MY MAPS!!!" (Meanwhile it's all PTI.)I absolutely hate it whenever guys do this
I absolutely hate it whenever guys do this