NeruoToxin + Nurotoxin tubes + Timed dispensors?
Quote from metroid101 on August 2, 2013, 10:43 amTeamSpen210 wrote:Put a prop_dynamic turret down, give it one of the "penny_" animations. Put an ambient_generic with the right music down and start playing the sound with a trigger or logic_auto or something.Hmm, can I control when the lights flash on and off with the turrets?
I kind of want to make turrets "Sing" different parts of a song and move to the beat.also lol at the name of the particle system xD
So Valve's humor in this game goes deeper than just the story <3
Hmm, can I control when the lights flash on and off with the turrets?
I kind of want to make turrets "Sing" different parts of a song and move to the beat.
also lol at the name of the particle system xD
So Valve's humor in this game goes deeper than just the story <3
Quote from Dafflewoctor on August 2, 2013, 1:09 pmIf you look deeper into Hammer stuff and Portal files there's a lot of other stuff like that.
If you look deeper into Hammer stuff and Portal files there's a lot of other stuff like that.

Quote from TeamSpen210 on August 2, 2013, 4:20 pm"Ballbot" and "eggbot", "prop_monster_box" (frankenturrets), the model for the player spawn point, "sp_a2_core_drag_to_hell" (GLaDOS screaming as she's being switched with Wheatley), the fact that the companion cube is literally a reskin of the normal cube, there's a lot.
"Ballbot" and "eggbot", "prop_monster_box" (frankenturrets), the model for the player spawn point, "sp_a2_core_drag_to_hell" (GLaDOS screaming as she's being switched with Wheatley), the fact that the companion cube is literally a reskin of the normal cube, there's a lot.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]